Perfil de Reizla
(Adder)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4.194.735.030 cr |
Credits spent on ships | 792.876.895 cr |
Credits spent on outfitting | 1.210.338.483 cr |
Credits spent on repairs | 2.793.084 cr |
Credits spent on fuel | 278.861 cr |
Credits spent on munitions | 511.095 cr |
Insurance claims | 13 |
Total claim costs | 42.976.294 cr |
Combat |
|
Bounties claimed | 335 |
Profit from bounties | 5.554.274 cr |
Combat bonds | 87 |
Profit from combat bonds | 2.817.587 cr |
Assassinations | 8 |
Profit from assassinations | 2.645.570 cr |
Highest single reward | 185.690 cr |
Skimmers killed | 157 |
Crime |
|
Fines issued | 141 |
Lifetime fines value | 301.932 cr |
Bounties received/earned | 117 |
Lifetime bounty value | 568.215 cr |
Highest bounty issued | 187.000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 2.708.781 cr |
Commodities smuggled | 214 |
Average profit | 35.179 cr |
Highest single transaction | 1.318.434 cr |
Trading |
|
Market network | 132 |
Trading profit | 23.516.804 cr |
Commodities traded | 29.557 |
Average profit | 42.296 cr |
Highest single transaction | 1.226.904 cr |
Mining |
|
Profits from mining | 24.142 cr |
Minerals refined | 18 |
Materials collected | 10.534 |
Exploration |
|
Systems visited | 24.844 |
Profits from exploration | 3.928.733.736 cr |
Level 2 detailed scans | 59.291 |
Level 3 detailed scans | 81.828 |
Highest payout | 20.430.761 cr |
Total hyperspace distance | 882.528 a.l. |
Total hyperspace jumps | 27.202 |
Max distance from start | 65.648,16 a.l. |
Max distance from Sol | 65.290,30 a.l. |
Max distance from Colonia | 46.262,09 a.l. |
Approximate time played | 9W 11H 18M |
Passengers |
|
Total bulk passengers delivered | 979 |
Total VIPs delivered | 309 |
Total delivered | 1.288 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 142 |
Total profit | 1.003.103 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 735 |
Grade 1 upgrades generated | 180 |
Grade 2 upgrades generated | 119 |
Grade 3 upgrades generated | 219 |
Grade 4 upgrades generated | 136 |
Grade 5 upgrades generated | 81 |
Crew |
|
Crew credits earned | 232.591.158 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 8M 14S |
Time in gunner role | 2H 38M 13S |