Perfil de Cyphermox
(Alliance Challenger)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 1.449.338.957 cr |
Credits spent on ships | 903.616.489 cr |
Credits spent on outfitting | 720.195.737 cr |
Credits spent on repairs | 6.626.402 cr |
Credits spent on fuel | 484.219 cr |
Credits spent on munitions | 198.107 cr |
Insurance claims | 14 |
Total claim costs | 10.799.570 cr |
Combat |
|
Bounties claimed | 320 |
Profit from bounties | 13.419.224 cr |
Combat bonds | 3 |
Profit from combat bonds | 72.935 cr |
Assassinations | 3 |
Profit from assassinations | 30.000 cr |
Highest single reward | 392.450 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 3.822.668 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 14.540 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 4.496.511 cr |
Commodities smuggled | 212 |
Average profit | 179.860 cr |
Highest single transaction | 418.240 cr |
Trading |
|
Market network | 122 |
Trading profit | 65.287.911 cr |
Commodities traded | 18.737 |
Average profit | 89.435 cr |
Highest single transaction | 4.145.394 cr |
Mining |
|
Profits from mining | 20.785.237 cr |
Minerals refined | 1.301 |
Materials collected | 11.192 |
Exploration |
|
Systems visited | 9.738 |
Profits from exploration | 647.088.400 cr |
Level 2 detailed scans | 22.326 |
Level 3 detailed scans | 23.338 |
Highest payout | 8.235.215 cr |
Total hyperspace distance | 365.706 a.l. |
Total hyperspace jumps | 11.960 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 8W 3D 2H 59M |
Passengers |
|
Total bulk passengers delivered | 1.346 |
Total VIPs delivered | 367 |
Total delivered | 1.713 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 98 |
Total profit | 2.295.803 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1.181 |
Grade 1 upgrades generated | 308 |
Grade 2 upgrades generated | 347 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 73 |
Multi-Crew |
|
Total time in multi-crew | 4H 14M 34S |
Time in gunner role | 23M 31S |
Time in fighter con role | 8M 47S |