Perfil de MARDUK_ESP
(Python)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 2.929.723.783 cr |
Credits spent on ships | 669.076.543 cr |
Credits spent on outfitting | 976.142.879 cr |
Credits spent on repairs | 4.752.693 cr |
Credits spent on fuel | 426.321 cr |
Credits spent on munitions | 2.305.845 cr |
Insurance claims | 50 |
Total claim costs | 34.133.079 cr |
Combat |
|
Bounties claimed | 1.906 |
Profit from bounties | 59.134.346 cr |
Combat bonds | 266 |
Profit from combat bonds | 5.098.767 cr |
Assassinations | 6 |
Profit from assassinations | 1.256.321 cr |
Highest single reward | 296.225 cr |
Skimmers killed | 1.129 |
Crime |
|
Fines issued | 236 |
Lifetime fines value | 150.427 cr |
Bounties received/earned | 283 |
Lifetime bounty value | 243.500 cr |
Highest bounty issued | 11.695 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 682.624 cr |
Commodities smuggled | 51 |
Average profit | 37.924 cr |
Highest single transaction | 277.729 cr |
Trading |
|
Market network | 92 |
Trading profit | 951.053.547 cr |
Commodities traded | 7.716 |
Average profit | 2.981.359 cr |
Highest single transaction | 313.635.483 cr |
Mining |
|
Profits from mining | 949.338.408 cr |
Minerals refined | 1.601 |
Materials collected | 12.419 |
Exploration |
|
Systems visited | 17.805 |
Profits from exploration | 700.378.373 cr |
Level 2 detailed scans | 39.260 |
Level 3 detailed scans | 138.859 |
Highest payout | 9.362.301 cr |
Total hyperspace distance | 725.222 a.l. |
Total hyperspace jumps | 20.227 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 7W 2D 9H 1M |
Passengers |
|
Total bulk passengers delivered | 268 |
Total VIPs delivered | 272 |
Total delivered | 540 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 33.438 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 841 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 184 |
Grade 4 upgrades generated | 142 |
Grade 5 upgrades generated | 143 |
Crew |
|
Crew credits earned | 10.882.820 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 56M 45S |
Time in gunner role | 19M 37S |
Time in fighter con role | 14M 37S |
Total credits accrued | 241 cr |