Perfil de Mark Smith
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 64.959.495.234 cr |
Credits spent on ships | 5.487.687.210 cr |
Credits spent on outfitting | 16.073.230.796 cr |
Credits spent on repairs | 115.106.996 cr |
Credits spent on fuel | 1.846.631 cr |
Credits spent on munitions | 13.172.862 cr |
Insurance claims | 173 |
Total claim costs | 1.567.026.452 cr |
Combat |
|
Bounties claimed | 13.854 |
Profit from bounties | 1.234.207.586 cr |
Combat bonds | 6.024 |
Profit from combat bonds | 7.039.946.868 cr |
Assassinations | 644 |
Profit from assassinations | 1.213.292.840 cr |
Highest single reward | 2.194.440 cr |
Skimmers killed | 713 |
Crime |
|
Fines issued | 549 |
Lifetime fines value | 2.226.401 cr |
Bounties received/earned | 1.973 |
Lifetime bounty value | 4.767.290 cr |
Highest bounty issued | 31.000 cr |
Smuggling |
|
Black market network | 76 |
Black market profit | 2.862.857 cr |
Commodities smuggled | 635 |
Average profit | 12.131 cr |
Highest single transaction | 302.692 cr |
Trading |
|
Market network | 926 |
Trading profit | 21.042.099.226 cr |
Commodities traded | 908.323 |
Average profit | 5.094.939 cr |
Highest single transaction | 931.677.090 cr |
Mining |
|
Profits from mining | 8.213.314.195 cr |
Minerals refined | 13.499 |
Materials collected | 93.559 |
Exploration |
|
Systems visited | 70.076 |
Profits from exploration | 8.114.265.960 cr |
Level 2 detailed scans | 122.960 |
Level 3 detailed scans | 194.467 |
Highest payout | 25.543.026 cr |
Total hyperspace distance | 4.391.600 a.l. |
Total hyperspace jumps | 90.867 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 96W 1D 11H 46M |
Passengers |
|
Total bulk passengers delivered | 7.539 |
Total VIPs delivered | 669 |
Total delivered | 8.208 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 448 |
Total profit | 9.783.845 cr |
Total rescue transactions | 121 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 17.412 |
Grade 1 upgrades generated | 1.435 |
Grade 2 upgrades generated | 1.805 |
Grade 3 upgrades generated | 2.715 |
Grade 4 upgrades generated | 3.913 |
Grade 5 upgrades generated | 7.544 |
Crew |
|
Crew credits earned | 7.358.920.408 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 4H 54M 49S |
Time in gunner role | 1M 25S |
Time in fighter con role | 1H 17M 26S |