Perfil de Flinx100
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.072.473.783 cr |
Credits spent on ships | 521.949.374 cr |
Credits spent on outfitting | 1.199.760.838 cr |
Credits spent on repairs | 15.214.447 cr |
Credits spent on fuel | 723.691 cr |
Credits spent on munitions | 460.215 cr |
Insurance claims | 49 |
Total claim costs | 190.337.559 cr |
Combat |
|
Bounties claimed | 2.691 |
Profit from bounties | 98.671.745 cr |
Combat bonds | 22 |
Profit from combat bonds | 576.000 cr |
Assassinations | 26 |
Profit from assassinations | 3.096.074 cr |
Highest single reward | 620.072 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 1.279.907 cr |
Bounties received/earned | 73 |
Lifetime bounty value | 44.065 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 4.587.240 cr |
Commodities smuggled | 3.226 |
Average profit | 67.459 cr |
Highest single transaction | 454.104 cr |
Trading |
|
Market network | 271 |
Trading profit | 443.145.436 cr |
Commodities traded | 203.007 |
Average profit | 244.023 cr |
Highest single transaction | 19.039.680 cr |
Mining |
|
Profits from mining | 1.473.925 cr |
Minerals refined | 367 |
Materials collected | 10.355 |
Exploration |
|
Systems visited | 7.175 |
Profits from exploration | 911.790.428 cr |
Level 2 detailed scans | 13.594 |
Level 3 detailed scans | 15.854 |
Highest payout | 11.735.003 cr |
Total hyperspace distance | 280.404 a.l. |
Total hyperspace jumps | 12.479 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 10W 11H 4M |
Passengers |
|
Total bulk passengers delivered | 1.541 |
Total VIPs delivered | 81 |
Total delivered | 1.622 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 286.558 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 662 |
Grade 1 upgrades generated | 145 |
Grade 2 upgrades generated | 158 |
Grade 3 upgrades generated | 184 |
Grade 4 upgrades generated | 105 |
Grade 5 upgrades generated | 70 |
Multi-Crew |
|
Total time in multi-crew | 5H 37M 24S |
Time in gunner role | 20M 59S |
Time in fighter con role | 48M 42S |
Total credits accrued | 898.598 cr |