Perfil de Merydian
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1.772.696.844 cr |
Credits spent on ships | 28.815.307 cr |
Credits spent on outfitting | 76.896.176 cr |
Credits spent on repairs | 747.330 cr |
Credits spent on fuel | 111.191 cr |
Credits spent on munitions | 930.092 cr |
Insurance claims | 45 |
Total claim costs | 13.184.188 cr |
Combat |
|
Bounties claimed | 1.292 |
Profit from bounties | 41.270.151 cr |
Combat bonds | 173 |
Profit from combat bonds | 5.219.735 cr |
Assassinations | 12 |
Profit from assassinations | 4.243.344 cr |
Highest single reward | 269.932 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 46.965 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 92.405 cr |
Highest bounty issued | 7.665 cr |
Smuggling |
|
Black market network | 43 |
Black market profit | 603.707 cr |
Commodities smuggled | 366 |
Average profit | 3.637 cr |
Highest single transaction | 51.780 cr |
Trading |
|
Market network | 141 |
Trading profit | 15.835.071 cr |
Commodities traded | 7.520 |
Average profit | 29.270 cr |
Highest single transaction | 2.774.205 cr |
Mining |
|
Profits from mining | 10.149.208 cr |
Minerals refined | 704 |
Materials collected | 7.405 |
Exploration |
|
Systems visited | 6.849 |
Profits from exploration | 1.339.415.571 cr |
Level 2 detailed scans | 71.207 |
Level 3 detailed scans | 78.465 |
Highest payout | 9.062.657 cr |
Total hyperspace distance | 376.666 a.l. |
Total hyperspace jumps | 7.987 |
Max distance from start | 65.570,29 a.l. |
Max distance from Sol | 65.627,06 a.l. |
Max distance from Colonia | 46.612,96 a.l. |
Approximate time played | 5W 2D 4H 46M |
Passengers |
|
Total bulk passengers delivered | 46 |
Total VIPs delivered | 22 |
Total delivered | 68 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 108.374 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 177 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 55 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 9 |