Perfil de jinjax-alpha
(Mandalay)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 37.583.878.846 cr |
Credits spent on ships | 1.754.606.921 cr |
Credits spent on outfitting | 5.745.558.270 cr |
Credits spent on repairs | 112.650.811 cr |
Credits spent on fuel | 2.044.430 cr |
Credits spent on munitions | 14.266.288 cr |
Insurance claims | 66 |
Total claim costs | 443.230.017 cr |
Combat |
|
Bounties claimed | 18.344 |
Profit from bounties | 2.185.327.574 cr |
Combat bonds | 10.394 |
Profit from combat bonds | 10.120.044.590 cr |
Assassinations | 660 |
Profit from assassinations | 617.400.509 cr |
Highest single reward | 2.320.800 cr |
Skimmers killed | 511 |
Crime |
|
Fines issued | 639 |
Lifetime fines value | 6.494.199 cr |
Bounties received/earned | 2.567 |
Lifetime bounty value | 9.676.300 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 517.512 cr |
Commodities smuggled | 125 |
Average profit | 43.126 cr |
Highest single transaction | 182.520 cr |
Trading |
|
Market network | 282 |
Trading profit | 8.569.089.030 cr |
Commodities traded | 276.504 |
Average profit | 6.658.189 cr |
Highest single transaction | 223.231.200 cr |
Mining |
|
Profits from mining | 4.846.380.144 cr |
Minerals refined | 25.019 |
Materials collected | 56.785 |
Exploration |
|
Systems visited | 9.086 |
Profits from exploration | 1.110.055.777 cr |
Level 2 detailed scans | 55.644 |
Level 3 detailed scans | 55.640 |
Highest payout | 17.320.507 cr |
Total hyperspace distance | 653.496 a.l. |
Total hyperspace jumps | 20.462 |
Max distance from start | 25.868,70 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 23.692,95 a.l. |
Approximate time played | 29W 4D 14H 43M |
Passengers |
|
Total bulk passengers delivered | 29.586 |
Total VIPs delivered | 2.347 |
Total delivered | 31.933 |
Total ejected | 211 |
Search and Rescue |
|
Total items rescued | 8.769 |
Total profit | 1.210.858.623 cr |
Total rescue transactions | 155 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9.930 |
Grade 1 upgrades generated | 1.002 |
Grade 2 upgrades generated | 1.410 |
Grade 3 upgrades generated | 2.127 |
Grade 4 upgrades generated | 2.772 |
Grade 5 upgrades generated | 2.619 |
Crew |
|
Crew credits earned | 4.966.089.236 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 5 |