Perfil de Kerrija

(Imperial Cutter)

Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9.543.114.113 cr |
Credits spent on ships | 1.424.587.278 cr |
Credits spent on outfitting | 3.713.547.900 cr |
Credits spent on repairs | 5.646.433 cr |
Credits spent on fuel | 181.636 cr |
Credits spent on munitions | 881.823 cr |
Insurance claims | 9 |
Total claim costs | 8.838.160 cr |
Combat |
|
Bounties claimed | 2.914 |
Profit from bounties | 330.074.913 cr |
Combat bonds | 480 |
Profit from combat bonds | 19.788.214 cr |
Assassinations | 6 |
Profit from assassinations | 12.818.360 cr |
Highest single reward | 2.008.549 cr |
Skimmers killed | 519 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 93.938 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 59.380 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 260.718 cr |
Commodities smuggled | 82 |
Average profit | 52.144 cr |
Highest single transaction | 217.551 cr |
Trading |
|
Market network | 122 |
Trading profit | 1.925.016.215 cr |
Commodities traded | 147.788 |
Average profit | 2.197.507 cr |
Highest single transaction | 32.325.840 cr |
Mining |
|
Profits from mining | 1.030.563.010 cr |
Minerals refined | 369 |
Materials collected | 10.560 |
Exploration |
|
Systems visited | 13.099 |
Profits from exploration | 743.045.147 cr |
Level 2 detailed scans | 23.278 |
Level 3 detailed scans | 101.878 |
Highest payout | 8.635.986 cr |
Total hyperspace distance | 517.035 a.l. |
Total hyperspace jumps | 15.072 |
Max distance from start | 65.248,97 a.l. |
Max distance from Sol | 65.305,14 a.l. |
Max distance from Colonia | 46.484,73 a.l. |
Approximate time played | 6W 3D 2H 53M |
Passengers |
|
Total bulk passengers delivered | 1.786 |
Total VIPs delivered | 1.430 |
Total delivered | 3.216 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 126 |
Total profit | 3.151.306 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1.107 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 213 |
Grade 3 upgrades generated | 327 |
Grade 4 upgrades generated | 207 |
Grade 5 upgrades generated | 128 |
Crew |
|
Crew credits earned | 166.781.547 cr |
Crew hired | 23 |
Crew fired | 23 |
Multi-Crew |
|
Total time in multi-crew | 1H 59M 12S |
Time in gunner role | 2S |