Perfil de Kerrija
(Imperial Clipper)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.374.795.476 cr |
Credits spent on ships | 1.181.961.325 cr |
Credits spent on outfitting | 2.261.521.180 cr |
Credits spent on repairs | 3.995.864 cr |
Credits spent on fuel | 86.163 cr |
Credits spent on munitions | 775.319 cr |
Insurance claims | 8 |
Total claim costs | 7.428.129 cr |
Combat |
|
Bounties claimed | 1.948 |
Profit from bounties | 124.814.252 cr |
Combat bonds | 480 |
Profit from combat bonds | 19.788.214 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1.293.700 cr |
Skimmers killed | 519 |
Crime |
|
Fines issued | 79 |
Lifetime fines value | 92.238 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 3.280 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 260.718 cr |
Commodities smuggled | 82 |
Average profit | 52.144 cr |
Highest single transaction | 217.551 cr |
Trading |
|
Market network | 99 |
Trading profit | 914.840.967 cr |
Commodities traded | 72.861 |
Average profit | 1.232.939 cr |
Highest single transaction | 28.635.888 cr |
Mining |
|
Profits from mining | 49.255.507 cr |
Minerals refined | 369 |
Materials collected | 8.549 |
Exploration |
|
Systems visited | 12.218 |
Profits from exploration | 553.438.810 cr |
Level 2 detailed scans | 17.148 |
Level 3 detailed scans | 95.748 |
Highest payout | 4.413.432 cr |
Total hyperspace distance | 450.821 a.l. |
Total hyperspace jumps | 13.891 |
Max distance from start | 65.248,97 a.l. |
Max distance from Sol | 65.305,14 a.l. |
Max distance from Colonia | 46.484,73 a.l. |
Approximate time played | 5W 3D 10H 32M |
Passengers |
|
Total bulk passengers delivered | 1.706 |
Total VIPs delivered | 1.430 |
Total delivered | 3.136 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 124.874 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 795 |
Grade 1 upgrades generated | 192 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 231 |
Grade 4 upgrades generated | 151 |
Grade 5 upgrades generated | 84 |
Crew |
|
Crew credits earned | 12.181.960 cr |
Crew hired | 19 |
Crew fired | 19 |
Multi-Crew |
|
Total time in multi-crew | 1H 36M 19S |
Time in gunner role | 2S |