Perfil de Andy Martin
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(Python)
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Federation: Vice Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 7.512.930.980 cr |
Credits spent on ships | 125.465.474 cr |
Credits spent on outfitting | 387.715.148 cr |
Credits spent on repairs | 15.029.627 cr |
Credits spent on fuel | 1.519.360 cr |
Credits spent on munitions | 385.538 cr |
Insurance claims | 145 |
Total claim costs | 420.386.075 cr |
Combat |
|
Bounties claimed | 129 |
Profit from bounties | 8.342.705 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 13 |
Profit from assassinations | 193.332 cr |
Highest single reward | 497.082 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 147 |
Lifetime fines value | 13.113.834 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 18.000 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 4.006.379 cr |
Commodities smuggled | 1.501 |
Average profit | 48.270 cr |
Highest single transaction | 917.640 cr |
Trading |
|
Market network | 409 |
Trading profit | 7.954.567.307 cr |
Commodities traded | 60.796 |
Average profit | 7.344.937 cr |
Highest single transaction | 154.067.760 cr |
Mining |
|
Profits from mining | 1.087.640.952 cr |
Minerals refined | 5.292 |
Materials collected | 38.909 |
Exploration |
|
Systems visited | 16.443 |
Profits from exploration | 583.842.277 cr |
Level 2 detailed scans | 44.475 |
Level 3 detailed scans | 41.874 |
Highest payout | 3.733.996 cr |
Total hyperspace distance | 499.745 a.l. |
Total hyperspace jumps | 22.391 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 33W 3D 5H 37M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 6 |
Total delivered | 6 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 283 |
Total profit | 48.279.948 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 870 |
Grade 1 upgrades generated | 257 |
Grade 2 upgrades generated | 214 |
Grade 3 upgrades generated | 205 |
Grade 4 upgrades generated | 104 |
Grade 5 upgrades generated | 90 |