Perfil de *Twinmerlin*
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20.049.555.892 cr |
Credits spent on ships | 4.311.673.357 cr |
Credits spent on outfitting | 11.587.841.228 cr |
Credits spent on repairs | 145.721.960 cr |
Credits spent on fuel | 704.619 cr |
Credits spent on munitions | 15.231.868 cr |
Insurance claims | 177 |
Total claim costs | 1.398.155.213 cr |
Combat |
|
Bounties claimed | 4.993 |
Profit from bounties | 451.970.974 cr |
Combat bonds | 5.708 |
Profit from combat bonds | 1.039.591.019 cr |
Assassinations | 243 |
Profit from assassinations | 172.813.917 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 247 |
Crime |
|
Fines issued | 329 |
Lifetime fines value | 1.878.498 cr |
Bounties received/earned | 597 |
Lifetime bounty value | 330.895 cr |
Highest bounty issued | 10.795 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 9.147.027 cr |
Commodities smuggled | 256 |
Average profit | 80.237 cr |
Highest single transaction | 5.513.774 cr |
Trading |
|
Market network | 192 |
Trading profit | 15.933.018.003 cr |
Commodities traded | 143.013 |
Average profit | 11.033.946 cr |
Highest single transaction | 808.689.664 cr |
Mining |
|
Profits from mining | 16.563.179.840 cr |
Minerals refined | 22.202 |
Materials collected | 104.762 |
Exploration |
|
Systems visited | 26.167 |
Profits from exploration | 6.913.626.033 cr |
Level 2 detailed scans | 143.634 |
Level 3 detailed scans | 155.795 |
Highest payout | 24.485.660 cr |
Total hyperspace distance | 2.176.893 a.l. |
Total hyperspace jumps | 35.930 |
Max distance from start | 65.648,16 a.l. |
Max distance from Sol | 25.966,74 a.l. |
Max distance from Colonia | 24.878,29 a.l. |
Approximate time played | 8W 2D 6H 55M |
Passengers |
|
Total bulk passengers delivered | 1.794 |
Total VIPs delivered | 9.147 |
Total delivered | 10.941 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 1.268 |
Total profit | 45.227.854 cr |
Total rescue transactions | 53 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 16.575 |
Grade 1 upgrades generated | 1.683 |
Grade 2 upgrades generated | 2.386 |
Grade 3 upgrades generated | 3.888 |
Grade 4 upgrades generated | 4.570 |
Grade 5 upgrades generated | 4.048 |
Crew |
|
Crew credits earned | 285.254.388 cr |
Crew hired | 12 |
Crew fired | 8 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 8H 1M 19S |
Time in gunner role | 13M 55S |
Time in fighter con role | 16M 20S |