Perfil de ruiVillas
(Alliance Chieftain)
Federation: Petty Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 660.530.122 cr |
Credits spent on ships | 245.547.515 cr |
Credits spent on outfitting | 395.581.872 cr |
Credits spent on repairs | 685.224 cr |
Credits spent on fuel | 77.534 cr |
Credits spent on munitions | 74.804 cr |
Insurance claims | 3 |
Total claim costs | 5.328.788 cr |
Combat |
|
Bounties claimed | 153 |
Profit from bounties | 34.298.822 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 482.086 cr |
Highest single reward | 302.700 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 4 |
Lifetime fines value | 114.793 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3.300 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 149.583 cr |
Commodities smuggled | 101 |
Average profit | 24.931 cr |
Highest single transaction | 49.875 cr |
Trading |
|
Market network | 19 |
Trading profit | 51.888.804 cr |
Commodities traded | 616 |
Average profit | 701.200 cr |
Highest single transaction | 13.777.320 cr |
Mining |
|
Profits from mining | 51.649.583 cr |
Minerals refined | 520 |
Materials collected | 2.532 |
Exploration |
|
Systems visited | 1.202 |
Profits from exploration | 73.798.760 cr |
Level 2 detailed scans | 9.817 |
Level 3 detailed scans | 9.817 |
Highest payout | 4.847.364 cr |
Total hyperspace distance | 36.860 a.l. |
Total hyperspace jumps | 1.633 |
Max distance from start | 3.067,96 a.l. |
Max distance from Sol | 3.031,74 a.l. |
Max distance from Colonia | 22.364,43 a.l. |
Approximate time played | 1W 1D 14H 56M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1.699 |
Total delivered | 1.699 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 70.141 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 212 |
Grade 1 upgrades generated | 81 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 10 |