Perfil de Joseph Stock

Perfil
Nombre de Comandante:
Nave actual:
Imperial Cutter
 
Miembro desde:
22/11/2020
 
Distancias subidas:
0
 
Sistemas visitados:
4.235
Descubrimiento(s) de sistemas:
723
Ranks

81%

78%

1%

Defenceless

22%

Directionless

0%

4%

Federation: Rear Admiral

73%

Empire: Duke

8%
Flight log heatmap
Statistics

Balance

Current assets 7.220.006.542 cr
Credits spent on ships 3.571.747.040 cr
Credits spent on outfitting 5.657.739.907 cr
Credits spent on repairs 30.463.455 cr
Credits spent on fuel 266.215 cr
Credits spent on munitions 1.485.236 cr
Insurance claims 123
Total claim costs 1.312.055.433 cr

Combat

Bounties claimed 4.770
Profit from bounties 1.210.704.742 cr
Combat bonds 279
Profit from combat bonds 91.992.927 cr
Assassinations 8
Profit from assassinations 1.384.625 cr
Highest single reward 1.000.000 cr
Skimmers killed 6

Crime

Fines issued 188
Lifetime fines value 3.142.883 cr
Bounties received/earned 391
Lifetime bounty value 280.311.150 cr
Highest bounty issued 5.171.600 cr

Smuggling

Black market network 5
Black market profit 4.404 cr
Commodities smuggled 7
Average profit 881 cr
Highest single transaction 2.811 cr

Trading

Market network 53
Trading profit 753.596.589 cr
Commodities traded 4.995
Average profit 12.354.042 cr
Highest single transaction 141.247.692 cr

Mining

Profits from mining 637.422.493 cr
Minerals refined 1.185
Materials collected 12.677

Exploration

Systems visited 3.373
Profits from exploration 327.030.336 cr
Level 2 detailed scans 8.977
Level 3 detailed scans 8.977
Highest payout 14.372.470 cr
Total hyperspace distance 184.103 a.l.
Total hyperspace jumps 4.598
Max distance from start 26.088,25 a.l.
Max distance from Sol 26.121,51 a.l.
Max distance from Colonia 23.692,95 a.l.
Approximate time played 6W 6D 11H 38M

Passengers

Total bulk passengers delivered 0
Total VIPs delivered 58
Total delivered 58
Total ejected 0

Crafting

Number of engineers used 12
Number of upgrades generated 1.593
Grade 1 upgrades generated 275
Grade 2 upgrades generated 257
Grade 3 upgrades generated 335
Grade 4 upgrades generated 319
Grade 5 upgrades generated 407

Crew

Crew credits earned 727.986.802 cr
Crew hired 16
Crew fired 15
Crew lost 15

Multi-Crew

Total time in multi-crew 14H 52M 1S
Time in gunner role 4M 45S