Perfil de mother666
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20.172.087.941 cr |
Credits spent on ships | 1.976.989.697 cr |
Credits spent on outfitting | 4.184.745.783 cr |
Credits spent on repairs | 25.199.867 cr |
Credits spent on fuel | 1.306.191 cr |
Credits spent on munitions | 4.610.118 cr |
Insurance claims | 86 |
Total claim costs | 280.133.715 cr |
Combat |
|
Bounties claimed | 4.646 |
Profit from bounties | 247.313.693 cr |
Combat bonds | 3.405 |
Profit from combat bonds | 233.642.393 cr |
Assassinations | 108 |
Profit from assassinations | 8.248.861 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 99 |
Crime |
|
Fines issued | 361 |
Lifetime fines value | 4.831.885 cr |
Bounties received/earned | 452 |
Lifetime bounty value | 514.900 cr |
Highest bounty issued | 82.500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 131.887 cr |
Commodities smuggled | 81 |
Average profit | 10.991 cr |
Highest single transaction | 117.428 cr |
Trading |
|
Market network | 290 |
Trading profit | 78.003.997.776 cr |
Commodities traded | 715.626 |
Average profit | 29.636.777 cr |
Highest single transaction | 715.681.128 cr |
Mining |
|
Profits from mining | 71.144.373.968 cr |
Minerals refined | 35.398 |
Materials collected | 38.743 |
Exploration |
|
Systems visited | 4.911 |
Profits from exploration | 1.220.161.279 cr |
Level 2 detailed scans | 27.863 |
Level 3 detailed scans | 27.861 |
Highest payout | 20.951.400 cr |
Total hyperspace distance | 199.711 a.l. |
Total hyperspace jumps | 14.197 |
Max distance from start | 22.005,69 a.l. |
Max distance from Sol | 21.291,94 a.l. |
Max distance from Colonia | 28.820,17 a.l. |
Approximate time played | 41W 8H 15M |
Passengers |
|
Total bulk passengers delivered | 4.940 |
Total VIPs delivered | 586 |
Total delivered | 5.526 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 865.131 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2.869 |
Grade 1 upgrades generated | 524 |
Grade 2 upgrades generated | 506 |
Grade 3 upgrades generated | 637 |
Grade 4 upgrades generated | 633 |
Grade 5 upgrades generated | 569 |
Crew |
|
Crew credits earned | 1.134.433.731 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 3M 36S |
Time in gunner role | 52M 57S |
Total credits accrued | 80.041 cr |