Perfil de I-H
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 6.756.928.874 cr |
Credits spent on ships | 760.265.874 cr |
Credits spent on outfitting | 1.313.856.409 cr |
Credits spent on repairs | 3.063.134 cr |
Credits spent on fuel | 362.672 cr |
Credits spent on munitions | 900.935 cr |
Insurance claims | 12 |
Total claim costs | 41.740.317 cr |
Combat |
|
Bounties claimed | 150 |
Profit from bounties | 8.832.825 cr |
Combat bonds | 10 |
Profit from combat bonds | 1.727.040 cr |
Assassinations | 19 |
Profit from assassinations | 438.395 cr |
Highest single reward | 313.200 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 528.100 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 38.580 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 141.177 cr |
Commodities smuggled | 29 |
Average profit | 14.118 cr |
Highest single transaction | 78.580 cr |
Trading |
|
Market network | 43 |
Trading profit | 371.283.570 cr |
Commodities traded | 16.283 |
Average profit | 2.671.105 cr |
Highest single transaction | 36.456.056 cr |
Mining |
|
Profits from mining | 25.430.866 cr |
Minerals refined | 460 |
Materials collected | 6.834 |
Exploration |
|
Systems visited | 6.045 |
Profits from exploration | 1.197.328.606 cr |
Level 2 detailed scans | 33.415 |
Level 3 detailed scans | 33.519 |
Highest payout | 17.739.182 cr |
Total hyperspace distance | 323.441 a.l. |
Total hyperspace jumps | 6.922 |
Max distance from start | 10.392,84 a.l. |
Max distance from Sol | 10.324,40 a.l. |
Max distance from Colonia | 32.309,44 a.l. |
Approximate time played | 4W 4D 1H 31M |
Passengers |
|
Total bulk passengers delivered | 662 |
Total VIPs delivered | 500 |
Total delivered | 1.162 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 346.237 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 950 |
Grade 1 upgrades generated | 258 |
Grade 2 upgrades generated | 259 |
Grade 3 upgrades generated | 198 |
Grade 4 upgrades generated | 152 |
Grade 5 upgrades generated | 83 |
Crew |
|
Crew credits earned | 577.384.577 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 32M |
Time in gunner role | 3M 29S |
Time in fighter con role | 1H 22M 39S |
Total credits accrued | 1.810.870 cr |