Perfil de JADMURDOCH
(Type-9 Heavy)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 5.726.427.063 cr |
Credits spent on ships | 649.879.232 cr |
Credits spent on outfitting | 2.505.940.035 cr |
Credits spent on repairs | 38.751.861 cr |
Credits spent on fuel | 384.248 cr |
Credits spent on munitions | 3.432.516 cr |
Insurance claims | 44 |
Total claim costs | 134.371.701 cr |
Combat |
|
Bounties claimed | 6.218 |
Profit from bounties | 422.745.143 cr |
Combat bonds | 1.749 |
Profit from combat bonds | 86.133.709 cr |
Assassinations | 7 |
Profit from assassinations | 7.220.831 cr |
Highest single reward | 2.000.000 cr |
Skimmers killed | 271 |
Crime |
|
Fines issued | 542 |
Lifetime fines value | 55.434.623 cr |
Bounties received/earned | 1.312 |
Lifetime bounty value | 2.245.735 cr |
Highest bounty issued | 24.340 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 222.475.797 cr |
Commodities smuggled | 3.806 |
Average profit | 3.422.705 cr |
Highest single transaction | 18.132.072 cr |
Trading |
|
Market network | 81 |
Trading profit | 3.465.354.603 cr |
Commodities traded | 132.312 |
Average profit | 5.331.315 cr |
Highest single transaction | 350.251.776 cr |
Mining |
|
Profits from mining | 34.836.011 cr |
Minerals refined | 2.783 |
Materials collected | 17.120 |
Exploration |
|
Systems visited | 10.713 |
Profits from exploration | 2.140.149.255 cr |
Level 2 detailed scans | 35.577 |
Level 3 detailed scans | 106.482 |
Highest payout | 18.515.060 cr |
Total hyperspace distance | 421.322 a.l. |
Total hyperspace jumps | 13.308 |
Max distance from start | 65.570,29 a.l. |
Max distance from Sol | 65.627,06 a.l. |
Max distance from Colonia | 47.941,25 a.l. |
Approximate time played | 16W 5D 1H 25M |
Passengers |
|
Total bulk passengers delivered | 2.764 |
Total VIPs delivered | 10 |
Total delivered | 2.774 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 313.680 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1.412 |
Grade 1 upgrades generated | 313 |
Grade 2 upgrades generated | 209 |
Grade 3 upgrades generated | 351 |
Grade 4 upgrades generated | 269 |
Grade 5 upgrades generated | 270 |
Crew |
|
Crew credits earned | 801.667.952 cr |
Crew hired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 13H 7M 43S |
Time in gunner role | 36M 12S |