Dakvar [#670954235289]

Naglotech [#128061194]
Tipo:
Orbis Starport
Cuerpo celeste:
Dakvar 2 c (307 a.l.)

Lealtad:
Imperio
Gobierno:
Corporativo
Economía:
Industrial

Instalaciones:
Comodidades
Astilero
Equipamiento
Apex Interstellar Transport, Contacts, Crew Lounge, Frontline Solutions, Missions, Pioneer Supplies, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics, Vista Genomics

Estado actual de la facción:
Boom

Prohibited:
Narcotics, Battle Weapons, Combat Stabilisers, Landmines, Onionhead Gamma Strain, Personal Weapons, Slaves, Tobacco
Última actualización 20/11/24 22:10

Bulkheads

Adder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 3 t ?? 35.120 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 5 t ?? 79.030 cr
Cobra Mk III Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 14 t ?? 151.890 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 27 t ?? 341.750 cr
Imperial Clipper Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 30 t ?? 8.918.340 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 60 t ?? 20.066.270 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 60 t ?? 47.423.290 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 60 t ?? 52.551.340 cr
Imperial Courier Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 4 t ?? 1.017.200 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 8 t ?? 2.288.600 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 8 t ?? 5.408.800 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 8 t ?? 5.993.700 cr
Sidewinder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 2 t ?? 25.600 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 4 t ?? 80.320 cr
Type-6 Transporter Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 12 t ?? 418.380 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 23 t ?? 941.350 cr
Type-7 Transporter Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 32 t ?? 6.988.900 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 63 t ?? 15.725.030 cr
Vulture Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 17 t ?? 1.970.250 cr

Core Internal

Reactor Bay Integrity Mass Power Price
2E Power Plant Consumes fuel to power all ship modules. 46 2,5 t ?? 1.980 cr
2D Power Plant Consumes fuel to power all ship modules. 41 1 t ?? 5.930 cr
2C Power Plant Consumes fuel to power all ship modules. 51 1,3 t ?? 17.800 cr
3E Power Plant Consumes fuel to power all ship modules. 58 5 t ?? 6.270 cr
3D Power Plant Consumes fuel to power all ship modules. 51 2 t ?? 18.810 cr
3C Power Plant Consumes fuel to power all ship modules. 64 2,5 t ?? 56.440 cr
7E Power Plant Consumes fuel to power all ship modules. 118 80 t ?? 633.200 cr
8E Power Plant Consumes fuel to power all ship modules. 135 160 t ?? 2.007.240 cr
Thruster Mounting Integrity Mass Power Price
2E Thrusters Normal-space propulsion system. 46 2,5 t 2 MW 1.980 cr
2D Thrusters Normal-space propulsion system. 41 1 t 2,25 MW 5.930 cr
2C Thrusters Normal-space propulsion system. 51 2,5 t 2,5 MW 17.800 cr
3E Thrusters Normal-space propulsion system. 58 5 t 2,48 MW 6.270 cr
3D Thrusters Normal-space propulsion system. 51 2 t 2,79 MW 18.810 cr
3C Thrusters Normal-space propulsion system. 64 5 t 3,1 MW 56.440 cr
FSD Housing Integrity Mass Power Price
2E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 46 2,5 t 0,16 MW 1.980 cr
2D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 41 1 t 0,18 MW 5.930 cr
2C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2,5 t 0,2 MW 17.800 cr
3E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 58 5 t 0,24 MW 6.270 cr
3D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2 t 0,27 MW 18.810 cr
3D Frame Shift Drive (SCO) ?? 70 2 t ?? ??
3C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 5 t 0,3 MW 56.440 cr
4D Frame Shift Drive (SCO) ?? 90 4 t ?? ??
5D Frame Shift Drive (SCO) ?? 110 20 t ?? ??
6D Frame Shift Drive (SCO) ?? 130 16 t ?? ??
Environment Control Integrity Mass Power Price
1C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 40 1,3 t 0,4 MW 3.230 cr
3C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 64 5 t 0,53 MW 25.330 cr
7E Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 105 80 t 0,72 MW 249.140 cr
8E Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 120 160 t 0,8 MW 697.590 cr
Power Coupling Integrity Mass Power Price
1E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 36 1,3 t 0,32 MW 520 cr
1D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 32 0,5 t 0,36 MW 1.290 cr
1C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 40 1,3 t 0,4 MW 3.230 cr
2E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 46 2,5 t 0,36 MW 1.450 cr
2D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 41 1 t 0,41 MW 3.620 cr
2C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 51 2,5 t 0,45 MW 9.050 cr
3E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 58 5 t 0,4 MW 4.050 cr
3D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 51 2 t 0,45 MW 10.130 cr
3C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 64 5 t 0,5 MW 25.330 cr
Sensor Suite Integrity Mass Power Price
1D Sensors Standard suite providing basic detection, identification and targeting capabilities. 32 0,5 t 0,18 MW 1.290 cr
1C Sensors Standard suite providing basic detection, identification and targeting capabilities. 40 1,3 t 0,2 MW 3.230 cr
2D Sensors Standard suite providing basic detection, identification and targeting capabilities. 41 1 t 0,21 MW 3.620 cr
2C Sensors Standard suite providing basic detection, identification and targeting capabilities. 51 2,5 t 0,23 MW 9.050 cr
3E Sensors Standard suite providing basic detection, identification and targeting capabilities. 58 5 t 0,22 MW 4.050 cr
3D Sensors Standard suite providing basic detection, identification and targeting capabilities. 51 2 t 0,25 MW 10.130 cr
3C Sensors Standard suite providing basic detection, identification and targeting capabilities. 64 5 t 0,28 MW 25.330 cr
Fuel Store Integrity Mass Power Price
1C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 1.000 cr
2C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 3.750 cr
3C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 7.060 cr
4C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 24.730 cr
5C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 97.750 cr
6C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 341.580 cr

Optional Internal

AFM Units Integrity Mass Power Price
3C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 64 0 t 1,35 MW 291.600 cr
3A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 74 0 t 1,89 MW 2.624.400 cr
4C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 80 0 t 1,65 MW 524.880 cr
5D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 58 0 t 1,56 MW 314.930 cr
5C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 96 0 t 1,95 MW 944.780 cr
5B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 134 0 t 2,24 MW 2.834.350 cr
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1,86 MW 566.870 cr
6C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 113 0 t 2,33 MW 1.700.610 cr
7E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 105 0 t 1,58 MW 340.120 cr
7D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 79 0 t 2,1 MW 1.020.370 cr
7C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 131 0 t 2,63 MW 3.061.100 cr
8E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 120 0 t 1,8 MW 612.220 cr
8D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. ?? 0 t 2,4 MW 1.836.660 cr
Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1.000 cr
2E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3.250 cr
3E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 10.560 cr
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34.330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111.570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362.590 cr
Collection Limpets Integrity Mass Power Price
1E Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 24 0,5 t 0,14 MW 600 cr
1D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 32 0,5 t 0,18 MW 1.200 cr
1C Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 40 1,3 t 0,23 MW 2.400 cr
3E Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 38 2 t 0,2 MW 5.400 cr
3D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 51 2 t 0,27 MW 10.800 cr
3C Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 64 5 t 0,34 MW 21.600 cr
5E Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 58 8 t 0,3 MW 48.600 cr
5D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 77 8 t 0,4 MW 97.200 cr
7E Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 79 32 t 0,41 MW 437.400 cr
Docking Computers Integrity Mass Power Price
1E Standard Docking Computer Allows automated docking sequence at all starports and outposts. ?? 0 t 0,39 MW 4.500 cr
1E Advanced Docking Computer ?? ?? 0 t 0,45 MW ??
1E Supercruise Assist ?? 10 0 t 0,3 MW ??
Fuel Scoops Integrity Mass Power Price
1E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 0 t 0,14 MW 310 cr
1C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 40 0 t 0,23 MW 5.140 cr
1B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 56 0 t 0,28 MW 20.570 cr
2C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 51 0 t 0,28 MW 17.800 cr
2B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. ?? 0 t 0,34 MW 71.210 cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 t 0,39 MW 284.840 cr
3D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 38 0 t 0,27 MW 14.110 cr
3C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 0 t 0,34 MW 56.440 cr
3B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0,41 MW 225.740 cr
3A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 t 0,48 MW 902.950 cr
7E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. ?? 0 t 0,41 MW 341.930 cr
7D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 79 0 t 0,55 MW 1.424.700 cr
7C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 131 0 t 0,69 MW 5.698.790 cr
8E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. ?? 0 t 0,48 MW 1.083.910 cr
8D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0,64 MW 4.516.290 cr
FSD Interdictors Integrity Mass Power Price
1E Frame Shift Drive Interdictor Used to pull targets out of supercruise. 32 1,3 t 0,14 MW 12.000 cr
1D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 24 0,5 t 0,18 MW 36.000 cr
2E Frame Shift Drive Interdictor Used to pull targets out of supercruise. ?? 2,5 t 0,17 MW 33.600 cr
2D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 31 1 t 0,22 MW 100.800 cr
3D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 38 2 t 0,27 MW 282.240 cr
3C Frame Shift Drive Interdictor Used to pull targets out of supercruise. 64 5 t 0,34 MW 846.720 cr
3A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 77 5 t 0,48 MW 7.620.480 cr
4E Frame Shift Drive Interdictor Used to pull targets out of supercruise. ?? 10 t 0,25 MW 263.420 cr
4D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 48 4 t 0,33 MW 790.270 cr
4C Frame Shift Drive Interdictor Used to pull targets out of supercruise. 80 10 t 0,41 MW 2.370.820 cr
Fuel Transfer Limpets Integrity Mass Power Price
5D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0,3 MW 97.200 cr
5C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 96 20 t 0,5 MW 194.400 cr
7E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 80 t 0,55 MW 437.400 cr
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1,3 t 0,12 MW 600 cr
1D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 24 0,5 t 0,16 MW 1.200 cr
1C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 40 1,3 t 0,2 MW 2.400 cr
3E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 5 t 0,18 MW 5.400 cr
3D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 38 2 t 0,24 MW 10.800 cr
3C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 64 5 t 0,3 MW 21.600 cr
5E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 20 t 0,3 MW 48.600 cr
5D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 58 8 t 0,4 MW 97.200 cr
7E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 80 t 0,42 MW 437.400 cr
Multi Limpet Controller Integrity Mass Power Price
3C Mining Multi Limpet Controller ?? 68 10 t 0,35 MW ??
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0,25 MW 18.000 cr
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1,2 MW 86.400 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0,6 MW 576.000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1,8 MW 691.200 cr
Prospector Limpets Integrity Mass Power Price
5C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 96 20 t 0,5 MW 194.400 cr
Recon Limpets Integrity Mass Power Price
1E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 1,3 t 0,18 MW ??
3E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 2 t 0,2 MW ??
5E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 20 t 0,5 MW ??
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0,14 MW 6.000 cr
1D Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,18 MW 18.000 cr
1C Refinery Converts scooped fragments into usable resources (requires mining laser). 40 0 t 0,23 MW 54.000 cr
1B Refinery Converts scooped fragments into usable resources (requires mining laser). 56 0 t 0,28 MW 162.000 cr
2E Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,17 MW 12.600 cr
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 t 0,22 MW 37.800 cr
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0,28 MW 113.400 cr
2B Refinery Converts scooped fragments into usable resources (requires mining laser). 71 0 t 0,34 MW 340.200 cr
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0,39 MW 1.020.600 cr
3D Refinery Converts scooped fragments into usable resources (requires mining laser). 38 0 t 0,27 MW 79.380 cr
3C Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 t 0,34 MW 238.140 cr
3B Refinery Converts scooped fragments into usable resources (requires mining laser). 90 0 t 0,41 MW 714.420 cr
3A Refinery Converts scooped fragments into usable resources (requires mining laser). 77 0 t 0,48 MW 2.143.260 cr
4E Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 t 0,25 MW 55.570 cr
4D Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0,33 MW 166.700 cr
4C Refinery Converts scooped fragments into usable resources (requires mining laser). 80 0 t 0,41 MW 500.090 cr
Repair Limpets Integrity Mass Power Price
5D Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 8 t 0,3 MW ??
5C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 20 t 0,5 MW ??
7E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 80 t 0,55 MW ??
Shield Cell Banks Integrity Mass Power Price
1E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 1,3 t 0,41 MW 517 cr
1D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 24 0,5 t 0,55 MW 1.293 cr
1C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 40 1,3 t 0,69 MW 3.231 cr
2E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 41 2,5 t 0,5 MW 1.448 cr
2D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 31 1 t 0,67 MW 3.619 cr
2C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 51 2,5 t 0,84 MW 9.048 cr
3E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 51 5 t 0,61 MW 4.053 cr
3D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 38 2 t 0,82 MW 10.133 cr
3C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 5 t 1,02 MW 25.333 cr
7E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 105 80 t 1,24 MW 249.137 cr
8E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 120 160 t 1,44 MW 697.584 cr
Shield Generators Integrity Mass Power Price
1C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 40 1,3 t 1,2 MW 7.710 cr
2E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 41 2,5 t 0,9 MW 1.980 cr
2D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 31 1 t 1,2 MW 5.930 cr
2C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 51 2,5 t 1,5 MW 17.800 cr
2C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 51 2,5 t 1,5 MW 26.710 cr
3E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 51 5 t 1,08 MW 6.270 cr
3D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 38 2 t 1,44 MW 18.810 cr
3C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 64 5 t 1,8 MW 56.440 cr
3C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 64 5 t 1,8 MW 84.650 cr
7E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 105 80 t 2,1 MW 633.200 cr
8E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 120 160 t 2,4 MW 2.007.240 cr
Surface Scanners Integrity Mass Power Price
1C Detailed Surface Scanner Advanced stellar body scanner used during exploration. 20 0 t 0 MW 250.000 cr

Utility Mount

Chaff Launchers Integrity Mass Power Price
0I Chaff Launcher Signature tracking defence. When deployed, causes gimbal and turret-mounted devices to lose lock. Requires ammunition. 20 1,3 t 0,2 MW 8.500 cr
ECMs Integrity Mass Power Price
0F Electronic Countermeasure Missile and torpedo defence. When deployed, causes affected ordnance to lose lock. 20 1,3 t 0,2 MW 12.500 cr
Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1,3 t 0,2 MW 3.500 cr

Weapon Hardpoint

Beam Lasers Integrity Mass Power Price
1E Beam Laser (Fixed) Continuous-fire laser weapon on fixed mount. 40 2 t 0,62 MW 37.430 cr
1E Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 40 2 t 0,6 MW 74.650 cr
2E Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 51 4 t 0,93 MW 2.099.900 cr
3C Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 64 8 t 1,6 MW 8.746.160 cr
Cannons Integrity Mass Power Price
1F Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,32 MW 506.400 cr
1E Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,38 MW 42.200 cr
3C Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 64 8 t 0,67 MW 675.200 cr
3C Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 64 8 t 0,75 MW 1.350.400 cr
4B Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 80 16 t 0,92 MW 2.700.800 cr
Fragment Cannons Integrity Mass Power Price
1E Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,59 MW 54.720 cr
2D Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 1,03 MW 437.800 cr
2D Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,79 MW 1.459.200 cr
3C Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 64 8 t 1,02 MW 1.167.360 cr
3C Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 64 8 t 1,29 MW 5.836.800 cr
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24.260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0,4 MW 36.400 cr
Mining Tools Integrity Mass Power Price
1D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). 40 2 t 0,5 MW 6.800 cr
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,5 MW 9.400 cr
1B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance. Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0,42 MW ??
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1,2 MW ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1,01 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72.600 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512.400 cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1,62 MW ??
Multi-Cannons Integrity Mass Power Price
1G Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,37 MW 14.250 cr
1G Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,26 MW 81.600 cr
2F Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,64 MW 57.000 cr
2F Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,5 MW 1.292.800 cr
3C Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 64 8 t 0,64 MW 140.400 cr
4A Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 80 16 t 1,22 MW 6.377.600 cr
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1,15 MW 51.600 cr
2B Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 51 4 t 1,63 MW 412.800 cr
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0,4 MW 11.200 cr
3I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 64 8 t 0,6 MW ??