CMDR Kerrick Long profile
(Python)
Federation: Post Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 9,733,192,822 cr |
Credits spent on ships | 934,161,137 cr |
Credits spent on outfitting | 3,602,597,017 cr |
Credits spent on repairs | 7,103,642 cr |
Credits spent on fuel | 328,590 cr |
Credits spent on munitions | 1,167,102 cr |
Insurance claims | 18 |
Total claim costs | 35,396,089 cr |
Combat |
|
Bounties claimed | 403 |
Profit from bounties | 76,452,333 cr |
Combat bonds | 338 |
Profit from combat bonds | 21,976,589 cr |
Assassinations | 73 |
Profit from assassinations | 29,710,985 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 381,704 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 435,800 cr |
Highest bounty issued | 187,600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 7,792,411 cr |
Commodities smuggled | 180 |
Average profit | 974,051 cr |
Highest single transaction | 4,978,632 cr |
Trading |
|
Market network | 98 |
Trading profit | 4,462,079,549 cr |
Commodities traded | 80,161 |
Average profit | 14,075,961 cr |
Highest single transaction | 394,716,160 cr |
Mining |
|
Profits from mining | 7,644,313,744 cr |
Minerals refined | 4,456 |
Materials collected | 8,611 |
Exploration |
|
Systems visited | 3,254 |
Profits from exploration | 241,487,297 cr |
Level 2 detailed scans | 14,405 |
Level 3 detailed scans | 14,405 |
Highest payout | 6,621,655 cr |
Total hyperspace distance | 170,858 ly |
Total hyperspace jumps | 4,321 |
Max distance from start | 21,982.65 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 23,434.74 ly |
Approximate time played | 3W 5D 16H 37M |
Passengers |
|
Total bulk passengers delivered | 2,568 |
Total VIPs delivered | 60 |
Total delivered | 2,628 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 217,643 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 683 |
Grade 1 upgrades generated | 206 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 93 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew credits earned | 575,764,742 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 36M 46S |
Time in gunner role | 8M 48S |