CMDR invaderzin profile


Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14,170,855,832 cr |
Credits spent on ships | 955,263,759 cr |
Credits spent on outfitting | 2,851,038,619 cr |
Credits spent on repairs | 11,313,366 cr |
Credits spent on fuel | 297,663 cr |
Credits spent on munitions | 2,007,123 cr |
Insurance claims | 49 |
Total claim costs | 160,630,990 cr |
Combat |
|
Bounties claimed | 2,140 |
Profit from bounties | 130,674,327 cr |
Combat bonds | 323 |
Profit from combat bonds | 21,013,231 cr |
Assassinations | 6 |
Profit from assassinations | 2,546,365 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 82 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 2,664,599 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 116,450 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 28,412 cr |
Commodities smuggled | 13 |
Average profit | 4,735 cr |
Highest single transaction | 8,596 cr |
Trading |
|
Market network | 276 |
Trading profit | 18,174,130,813 cr |
Commodities traded | 122,053 |
Average profit | 23,480,789 cr |
Highest single transaction | 844,280,832 cr |
Mining |
|
Profits from mining | 18,128,982,794 cr |
Minerals refined | 18,195 |
Materials collected | 16,830 |
Exploration |
|
Systems visited | 5,841 |
Profits from exploration | 115,541,824 cr |
Level 2 detailed scans | 12,794 |
Level 3 detailed scans | 26,600 |
Highest payout | 2,459,584 cr |
Total hyperspace distance | 250,647 ly |
Total hyperspace jumps | 7,847 |
Max distance from start | 25,858.22 ly |
Max distance from Sol | 25,914.25 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 6W 1H 39M |
Passengers |
|
Total bulk passengers delivered | 135 |
Total VIPs delivered | 25 |
Total delivered | 160 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 90,780 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 993 |
Grade 1 upgrades generated | 178 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 206 |
Grade 4 upgrades generated | 197 |
Grade 5 upgrades generated | 242 |
Crew |
|
Crew credits earned | 2,481,576,805 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 17H 7M 25S |
Time in gunner role | 2M 28S |
Total credits accrued | 19,560,040 cr |