CMDR invaderzin profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15,546,293,100 cr |
Credits spent on ships | 955,263,759 cr |
Credits spent on outfitting | 2,815,075,472 cr |
Credits spent on repairs | 11,051,457 cr |
Credits spent on fuel | 286,041 cr |
Credits spent on munitions | 1,953,291 cr |
Insurance claims | 49 |
Total claim costs | 160,630,990 cr |
Combat |
|
Bounties claimed | 2,109 |
Profit from bounties | 129,066,977 cr |
Combat bonds | 323 |
Profit from combat bonds | 21,013,231 cr |
Assassinations | 6 |
Profit from assassinations | 2,546,365 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 2,664,499 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 116,450 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 28,412 cr |
Commodities smuggled | 13 |
Average profit | 4,735 cr |
Highest single transaction | 8,596 cr |
Trading |
|
Market network | 272 |
Trading profit | 18,173,286,567 cr |
Commodities traded | 121,878 |
Average profit | 24,038,739 cr |
Highest single transaction | 844,280,832 cr |
Mining |
|
Profits from mining | 18,128,932,121 cr |
Minerals refined | 17,977 |
Materials collected | 16,106 |
Exploration |
|
Systems visited | 5,776 |
Profits from exploration | 114,308,544 cr |
Level 2 detailed scans | 12,581 |
Level 3 detailed scans | 26,387 |
Highest payout | 2,459,584 cr |
Total hyperspace distance | 247,174 ly |
Total hyperspace jumps | 7,736 |
Max distance from start | 25,858.22 ly |
Max distance from Sol | 25,914.25 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 5W 3D 1H 9M |
Passengers |
|
Total bulk passengers delivered | 135 |
Total VIPs delivered | 25 |
Total delivered | 160 |
Total ejected | 8 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 831 |
Grade 1 upgrades generated | 156 |
Grade 2 upgrades generated | 134 |
Grade 3 upgrades generated | 167 |
Grade 4 upgrades generated | 168 |
Grade 5 upgrades generated | 206 |
Crew |
|
Crew credits earned | 2,419,047,762 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 14H 6M 19S |
Time in gunner role | 2M 28S |
Total credits accrued | 19,560,040 cr |