CMDR Zakimimula profile
(Type-9 Heavy)
Federation: Vice Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 9,219,796,122 cr |
Credits spent on ships | 1,098,825,466 cr |
Credits spent on outfitting | 3,005,586,585 cr |
Credits spent on repairs | 8,254,250 cr |
Credits spent on fuel | 479,740 cr |
Credits spent on munitions | 460,987 cr |
Insurance claims | 40 |
Total claim costs | 321,789,284 cr |
Combat |
|
Bounties claimed | 370 |
Profit from bounties | 24,746,434 cr |
Combat bonds | 59 |
Profit from combat bonds | 2,222,338 cr |
Assassinations | 7 |
Profit from assassinations | 1,004,660 cr |
Highest single reward | 694,542 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 62 |
Lifetime fines value | 94,253 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 4,750 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 101,999 cr |
Commodities smuggled | 14 |
Average profit | 10,200 cr |
Highest single transaction | 63,678 cr |
Trading |
|
Market network | 70 |
Trading profit | 11,428,078,906 cr |
Commodities traded | 36,434 |
Average profit | 45,712,316 cr |
Highest single transaction | 553,050,400 cr |
Mining |
|
Profits from mining | 9,375,351,578 cr |
Minerals refined | 11,305 |
Materials collected | 13,640 |
Exploration |
|
Systems visited | 2,378 |
Profits from exploration | 65,327,412 cr |
Level 2 detailed scans | 6,853 |
Level 3 detailed scans | 6,853 |
Highest payout | 2,702,059 cr |
Total hyperspace distance | 112,342 ly |
Total hyperspace jumps | 4,061 |
Max distance from start | 6,443.72 ly |
Max distance from Sol | 6,509.60 ly |
Max distance from Colonia | 23,705.84 ly |
Approximate time played | 4W 6D 3H 29M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3,975 |
Total delivered | 3,975 |
Total ejected | 46 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 71,510 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,216 |
Grade 1 upgrades generated | 206 |
Grade 2 upgrades generated | 245 |
Grade 3 upgrades generated | 307 |
Grade 4 upgrades generated | 262 |
Grade 5 upgrades generated | 196 |
Crew |
|
Crew credits earned | 265,302,740 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 21H 54M 41S |
Time in gunner role | 28M 30S |
Time in fighter con role | 8M 57S |
Total credits accrued | 280 cr |