CMDR kepler68 profile

(Imperial Cutter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,994,210,261 cr |
Credits spent on ships | 1,510,042,525 cr |
Credits spent on outfitting | 3,350,624,046 cr |
Credits spent on repairs | 84,789,366 cr |
Credits spent on fuel | 2,668,217 cr |
Credits spent on munitions | 3,277,351 cr |
Insurance claims | 69 |
Total claim costs | 582,067,238 cr |
Combat |
|
Bounties claimed | 469 |
Profit from bounties | 8,629,809 cr |
Combat bonds | 3,771 |
Profit from combat bonds | 237,794,013 cr |
Assassinations | 14 |
Profit from assassinations | 3,320,532 cr |
Highest single reward | 824,257 cr |
Skimmers killed | 233 |
Crime |
|
Fines issued | 204 |
Lifetime fines value | 2,414,423 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 86,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1,065,796 cr |
Commodities smuggled | 90 |
Average profit | 53,290 cr |
Highest single transaction | 310,012 cr |
Trading |
|
Market network | 170 |
Trading profit | 6,480,275,358 cr |
Commodities traded | 2,684,715 |
Average profit | 1,572,501 cr |
Highest single transaction | 834,620,596 cr |
Mining |
|
Profits from mining | 4,338,561,935 cr |
Minerals refined | 6,792 |
Materials collected | 29,919 |
Exploration |
|
Systems visited | 19,685 |
Profits from exploration | 11,512,931,946 cr |
Level 2 detailed scans | 252,471 |
Level 3 detailed scans | 252,471 |
Highest payout | 45,149,432 cr |
Total hyperspace distance | 1,587,641 ly |
Total hyperspace jumps | 27,330 |
Max distance from start | 50,508.76 ly |
Max distance from Sol | 50,549.97 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 24W 5D 4H 30M |
Passengers |
|
Total bulk passengers delivered | 5,704 |
Total VIPs delivered | 3,745 |
Total delivered | 9,449 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 143 |
Total profit | 2,852,893 cr |
Total rescue transactions | 44 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2,300 |
Grade 1 upgrades generated | 491 |
Grade 2 upgrades generated | 450 |
Grade 3 upgrades generated | 439 |
Grade 4 upgrades generated | 456 |
Grade 5 upgrades generated | 464 |
Multi-Crew |
|
Total time in multi-crew | 16H 22M 1S |
Time in gunner role | 1H 17M 2S |
Time in fighter con role | 10M 34S |
Total credits accrued | 168,000 cr |