CMDR Oxidise profile
(Type-9 Heavy)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 6,607,772,455 cr |
Credits spent on ships | 733,835,466 cr |
Credits spent on outfitting | 2,101,589,648 cr |
Credits spent on repairs | 4,129,321 cr |
Credits spent on fuel | 133,832 cr |
Credits spent on munitions | 175,335 cr |
Insurance claims | 8 |
Total claim costs | 73,547,777 cr |
Combat |
|
Bounties claimed | 2 |
Profit from bounties | 81,740 cr |
Combat bonds | 19 |
Profit from combat bonds | 1,902,587 cr |
Assassinations | 1 |
Profit from assassinations | 67,528 cr |
Highest single reward | 59,790 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 11,872 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1,300 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 72 |
Trading profit | 6,743,663,211 cr |
Commodities traded | 47,207 |
Average profit | 39,668,607 cr |
Highest single transaction | 442,763,130 cr |
Mining |
|
Profits from mining | 6,416,572,556 cr |
Minerals refined | 8,474 |
Materials collected | 6,102 |
Exploration |
|
Systems visited | 2,440 |
Profits from exploration | 34,628,858 cr |
Level 2 detailed scans | 3,916 |
Level 3 detailed scans | 3,916 |
Highest payout | 593,582 cr |
Total hyperspace distance | 110,122 ly |
Total hyperspace jumps | 3,031 |
Max distance from start | 25,039.89 ly |
Max distance from Sol | 24,990.75 ly |
Max distance from Colonia | 32,240.02 ly |
Approximate time played | 2W 1D 18H 19M |
Passengers |
|
Total bulk passengers delivered | 4,116 |
Total VIPs delivered | 0 |
Total delivered | 4,116 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 46,061 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 352 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 90 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 23 |
Grade 5 upgrades generated | 31 |
Crew |
|
Crew credits earned | 30,576,550 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 45S |