CMDR Ozzy Osborn profile
(Anaconda)
Federation: Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 2,561,408,369 cr |
Credits spent on ships | 1,366,145,705 cr |
Credits spent on outfitting | 2,296,986,837 cr |
Credits spent on repairs | 18,444,274 cr |
Credits spent on fuel | 1,049,879 cr |
Credits spent on munitions | 7,540,141 cr |
Insurance claims | 15 |
Total claim costs | 35,035,114 cr |
Combat |
|
Bounties claimed | 8,864 |
Profit from bounties | 386,013,086 cr |
Combat bonds | 2,162 |
Profit from combat bonds | 63,223,134 cr |
Assassinations | 146 |
Profit from assassinations | 12,903,874 cr |
Highest single reward | 1,455,690 cr |
Skimmers killed | 229 |
Crime |
|
Fines issued | 1,498 |
Lifetime fines value | 1,133,703 cr |
Bounties received/earned | 4,083 |
Lifetime bounty value | 29,205,645 cr |
Highest bounty issued | 24,340 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 3,149,561 cr |
Commodities smuggled | 605 |
Average profit | 18,973 cr |
Highest single transaction | 594,241 cr |
Trading |
|
Market network | 151 |
Trading profit | 952,941,783 cr |
Commodities traded | 164,216 |
Average profit | 459,914 cr |
Highest single transaction | 174,238,575 cr |
Mining |
|
Profits from mining | 821,462,564 cr |
Minerals refined | 5,360 |
Materials collected | 24,329 |
Exploration |
|
Systems visited | 4,679 |
Profits from exploration | 68,278,555 cr |
Level 2 detailed scans | 4,625 |
Level 3 detailed scans | 40,645 |
Highest payout | 2,986,704 cr |
Total hyperspace distance | 224,791 ly |
Total hyperspace jumps | 11,742 |
Max distance from start | 5,006.00 ly |
Max distance from Sol | 1,841.77 ly |
Max distance from Colonia | 23,754.99 ly |
Approximate time played | 11W 2D 16H 22M |
Passengers |
|
Total bulk passengers delivered | 13,680 |
Total VIPs delivered | 234 |
Total delivered | 13,914 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 96 |
Total profit | 1,345,302 cr |
Total rescue transactions | 52 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,428 |
Grade 1 upgrades generated | 739 |
Grade 2 upgrades generated | 325 |
Grade 3 upgrades generated | 392 |
Grade 4 upgrades generated | 386 |
Grade 5 upgrades generated | 586 |
Crew |
|
Crew credits earned | 222,323,673 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 28M 30S |
Time in gunner role | 3M 14S |