CMDR Erratic Spawn profile
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(Mandalay)
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Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 59,923,829,907 cr |
Credits spent on ships | 1,410,326,768 cr |
Credits spent on outfitting | 4,442,568,087 cr |
Credits spent on repairs | 43,427,363 cr |
Credits spent on fuel | 1,704,102 cr |
Credits spent on munitions | 8,354,350 cr |
Insurance claims | 81 |
Total claim costs | 484,010,634 cr |
Combat |
|
Bounties claimed | 4,684 |
Profit from bounties | 749,191,418 cr |
Combat bonds | 5,406 |
Profit from combat bonds | 3,706,347,361 cr |
Assassinations | 95 |
Profit from assassinations | 73,675,533 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 434,876 cr |
Bounties received/earned | 93 |
Lifetime bounty value | 93,200 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 26,600 cr |
Commodities smuggled | 10 |
Average profit | 5,320 cr |
Highest single transaction | 6,260 cr |
Trading |
|
Market network | 167 |
Trading profit | 5,733,281,668 cr |
Commodities traded | 424,502 |
Average profit | 5,105,327 cr |
Highest single transaction | 244,819,848 cr |
Mining |
|
Profits from mining | 454,757,613 cr |
Minerals refined | 2,374 |
Materials collected | 24,324 |
Exploration |
|
Systems visited | 19,921 |
Profits from exploration | 13,798,007,848 cr |
Level 2 detailed scans | 233,400 |
Level 3 detailed scans | 233,400 |
Highest payout | 37,723,536 cr |
Total hyperspace distance | 1,205,785 ly |
Total hyperspace jumps | 27,060 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,285.52 ly |
Approximate time played | 25W 1D 2H 47M |
Passengers |
|
Total bulk passengers delivered | 24,135 |
Total VIPs delivered | 59 |
Total delivered | 24,194 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3,601 |
Grade 1 upgrades generated | 384 |
Grade 2 upgrades generated | 501 |
Grade 3 upgrades generated | 701 |
Grade 4 upgrades generated | 825 |
Grade 5 upgrades generated | 1,190 |
Crew |
|
Crew credits earned | 47,532,275 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 39M 13S |
Time in gunner role | 53M 6S |
Total credits accrued | 19,601 cr |