CMDR Time_Shift profile
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2,852,581,928 cr |
Credits spent on ships | 1,310,337,677 cr |
Credits spent on outfitting | 1,700,112,121 cr |
Credits spent on repairs | 9,714,377 cr |
Credits spent on fuel | 311,193 cr |
Credits spent on munitions | 538,575 cr |
Insurance claims | 30 |
Total claim costs | 100,296,957 cr |
Combat |
|
Bounties claimed | 1,424 |
Profit from bounties | 52,904,490 cr |
Combat bonds | 104 |
Profit from combat bonds | 2,840,170 cr |
Assassinations | 4 |
Profit from assassinations | 64,524 cr |
Highest single reward | 308,160 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 114 |
Lifetime fines value | 640,617 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 40,320 cr |
Highest bounty issued | 10,850 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 6,207 cr |
Commodities smuggled | 11 |
Average profit | 1,241 cr |
Highest single transaction | 2,300 cr |
Trading |
|
Market network | 130 |
Trading profit | 2,466,443,515 cr |
Commodities traded | 243,662 |
Average profit | 3,742,706 cr |
Highest single transaction | 191,650,941 cr |
Mining |
|
Profits from mining | 708,736,281 cr |
Minerals refined | 1,148 |
Materials collected | 2,986 |
Exploration |
|
Systems visited | 6,538 |
Profits from exploration | 391,580,360 cr |
Level 2 detailed scans | 19,405 |
Level 3 detailed scans | 19,418 |
Highest payout | 2,703,075 cr |
Total hyperspace distance | 313,135 ly |
Total hyperspace jumps | 7,845 |
Max distance from start | 65,296.76 ly |
Max distance from Sol | 65,353.82 ly |
Max distance from Colonia | 46,284.34 ly |
Approximate time played | 3W 18H 45M |
Passengers |
|
Total bulk passengers delivered | 567 |
Total VIPs delivered | 9 |
Total delivered | 576 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 135 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 2,351,441 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 50M 50S |