CMDR saphaia profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24,066,777,766 cr |
Credits spent on ships | 1,992,819,332 cr |
Credits spent on outfitting | 4,359,589,807 cr |
Credits spent on repairs | 72,236,967 cr |
Credits spent on fuel | 774,021 cr |
Credits spent on munitions | 2,826,598 cr |
Insurance claims | 28 |
Total claim costs | 213,805,284 cr |
Combat |
|
Bounties claimed | 884 |
Profit from bounties | 194,441,717 cr |
Combat bonds | 4,560 |
Profit from combat bonds | 812,214,564 cr |
Assassinations | 29 |
Profit from assassinations | 20,787,315 cr |
Highest single reward | 1,657,519 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 100 |
Lifetime fines value | 1,158,598 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 36,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 259,457 cr |
Commodities smuggled | 196 |
Average profit | 21,621 cr |
Highest single transaction | 151,776 cr |
Trading |
|
Market network | 902 |
Trading profit | 4,480,068,942 cr |
Commodities traded | 106,038 |
Average profit | 2,162,195 cr |
Highest single transaction | 446,106,624 cr |
Mining |
|
Profits from mining | 4,128,616,252 cr |
Minerals refined | 5,900 |
Materials collected | 26,633 |
Exploration |
|
Systems visited | 26,655 |
Profits from exploration | 20,669,331,795 cr |
Level 2 detailed scans | 270,120 |
Level 3 detailed scans | 270,101 |
Highest payout | 39,705,606 cr |
Total hyperspace distance | 1,635,354 ly |
Total hyperspace jumps | 31,029 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,615.28 ly |
Approximate time played | 24W 4D 6H 43M |
Passengers |
|
Total bulk passengers delivered | 73,160 |
Total VIPs delivered | 276 |
Total delivered | 73,436 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 243 |
Total profit | 803,903 cr |
Total rescue transactions | 93 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2,825 |
Grade 1 upgrades generated | 402 |
Grade 2 upgrades generated | 495 |
Grade 3 upgrades generated | 624 |
Grade 4 upgrades generated | 673 |
Grade 5 upgrades generated | 631 |
Crew |
|
Crew credits earned | 4,739,113,775 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 51M 7S |