CMDR Superboy455 profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,633,468,373 cr |
Credits spent on ships | 1,123,452,786 cr |
Credits spent on outfitting | 2,039,324,312 cr |
Credits spent on repairs | 3,127,606 cr |
Credits spent on fuel | 85,125 cr |
Credits spent on munitions | 87,875 cr |
Insurance claims | 10 |
Total claim costs | 42,491,502 cr |
Combat |
|
Bounties claimed | 230 |
Profit from bounties | 14,125,124 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 265,407 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 5,945 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 13,390 cr |
Commodities smuggled | 5 |
Average profit | 2,678 cr |
Highest single transaction | 3,139 cr |
Trading |
|
Market network | 64 |
Trading profit | 1,268,876,691 cr |
Commodities traded | 12,874 |
Average profit | 10,486,584 cr |
Highest single transaction | 402,425,460 cr |
Mining |
|
Profits from mining | 1,249,709,875 cr |
Minerals refined | 1,699 |
Materials collected | 5,615 |
Exploration |
|
Systems visited | 4,373 |
Profits from exploration | 806,808,773 cr |
Level 2 detailed scans | 26,825 |
Level 3 detailed scans | 26,831 |
Highest payout | 14,073,805 cr |
Total hyperspace distance | 278,961 ly |
Total hyperspace jumps | 5,022 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 2W 8H 57M |
Passengers |
|
Total bulk passengers delivered | 4,531 |
Total VIPs delivered | 7 |
Total delivered | 4,538 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 128 |
Total profit | 180,553 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 408 |
Grade 1 upgrades generated | 112 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 99 |
Grade 4 upgrades generated | 69 |
Grade 5 upgrades generated | 35 |
Multi-Crew |
|
Total time in multi-crew | 6H 36M 6S |
Time in gunner role | 2H 59M 10S |
Time in fighter con role | 1M 5S |
Total credits accrued | 115,000 cr |