CMDR Rubber Biscuit profile
(Imperial Cutter)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 33,308,291,361 cr |
Credits spent on ships | 1,725,320,368 cr |
Credits spent on outfitting | 3,013,964,655 cr |
Credits spent on repairs | 9,204,520 cr |
Credits spent on fuel | 282,313 cr |
Credits spent on munitions | 1,512,073 cr |
Insurance claims | 16 |
Total claim costs | 60,691,307 cr |
Combat |
|
Bounties claimed | 33,594 |
Profit from bounties | 2,302,059,294 cr |
Combat bonds | 98 |
Profit from combat bonds | 2,106,666 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 19,255 cr |
Bounties received/earned | 192 |
Lifetime bounty value | 87,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 226,323 cr |
Commodities smuggled | 11 |
Average profit | 28,290 cr |
Highest single transaction | 132,771 cr |
Trading |
|
Market network | 95 |
Trading profit | 14,036,788,443 cr |
Commodities traded | 49,042 |
Average profit | 24,625,945 cr |
Highest single transaction | 325,387,584 cr |
Mining |
|
Profits from mining | 13,263,361,056 cr |
Minerals refined | 18,545 |
Materials collected | 42,483 |
Exploration |
|
Systems visited | 10,643 |
Profits from exploration | 1,869,542,836 cr |
Level 2 detailed scans | 81,355 |
Level 3 detailed scans | 81,478 |
Highest payout | 14,828,806 cr |
Total hyperspace distance | 472,906 ly |
Total hyperspace jumps | 13,833 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 48,826.21 ly |
Approximate time played | 14W 3D 21H 47M |
Passengers |
|
Total bulk passengers delivered | 1,283 |
Total VIPs delivered | 143 |
Total delivered | 1,426 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 41,019 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2,850 |
Grade 1 upgrades generated | 244 |
Grade 2 upgrades generated | 327 |
Grade 3 upgrades generated | 512 |
Grade 4 upgrades generated | 601 |
Grade 5 upgrades generated | 1,166 |
Crew |
|
Crew credits earned | 4,213,854,639 cr |
Crew hired | 57 |
Crew fired | 55 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 34M 8S |