CMDR Sandmaster profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3,201,791,958 cr |
Credits spent on ships | 594,144,727 cr |
Credits spent on outfitting | 1,467,459,967 cr |
Credits spent on repairs | 5,362,260 cr |
Credits spent on fuel | 191,648 cr |
Credits spent on munitions | 470,314 cr |
Insurance claims | 17 |
Total claim costs | 37,327,125 cr |
Combat |
|
Bounties claimed | 1,438 |
Profit from bounties | 153,227,611 cr |
Combat bonds | 333 |
Profit from combat bonds | 12,990,887 cr |
Assassinations | 9 |
Profit from assassinations | 2,324,592 cr |
Highest single reward | 703,210 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 43,325 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 431,100 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 266,064 cr |
Commodities smuggled | 21 |
Average profit | 33,258 cr |
Highest single transaction | 197,200 cr |
Trading |
|
Market network | 64 |
Trading profit | 976,075,558 cr |
Commodities traded | 89,640 |
Average profit | 3,549,366 cr |
Highest single transaction | 25,998,555 cr |
Mining |
|
Profits from mining | 33,190,513 cr |
Minerals refined | 537 |
Materials collected | 5,417 |
Exploration |
|
Systems visited | 2,902 |
Profits from exploration | 460,990,499 cr |
Level 2 detailed scans | 14,825 |
Level 3 detailed scans | 14,959 |
Highest payout | 12,430,948 cr |
Total hyperspace distance | 274,400 ly |
Total hyperspace jumps | 3,961 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 3D 19H 52M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5,333 |
Total delivered | 5,333 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 117 |
Total profit | 4,003,474 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 750 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 90 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 175,137,345 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 54M 2S |
Time in gunner role | 48M 18S |
Time in fighter con role | 4M 4S |