CMDR WIGGYB-PC profile
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Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23,278,342,698 cr |
Credits spent on ships | 2,408,938,742 cr |
Credits spent on outfitting | 8,182,932,904 cr |
Credits spent on repairs | 22,770,272 cr |
Credits spent on fuel | 641,310 cr |
Credits spent on munitions | 12,810,574 cr |
Insurance claims | 49 |
Total claim costs | 92,572,453 cr |
Combat |
|
Bounties claimed | 13,558 |
Profit from bounties | 2,914,116,190 cr |
Combat bonds | 3,198 |
Profit from combat bonds | 1,028,183,341 cr |
Assassinations | 46 |
Profit from assassinations | 48,283,857 cr |
Highest single reward | 1,489,200 cr |
Skimmers killed | 104 |
Crime |
|
Fines issued | 219 |
Lifetime fines value | 86,205 cr |
Bounties received/earned | 257 |
Lifetime bounty value | 1,707,375 cr |
Highest bounty issued | 439,300 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 245,896,910 cr |
Commodities smuggled | 1,145 |
Average profit | 7,932,158 cr |
Highest single transaction | 65,279,848 cr |
Trading |
|
Market network | 100 |
Trading profit | 1,541,081,586 cr |
Commodities traded | 15,474 |
Average profit | 3,299,961 cr |
Highest single transaction | 124,976,642 cr |
Mining |
|
Profits from mining | 1,428,506,090 cr |
Minerals refined | 4,481 |
Materials collected | 49,085 |
Exploration |
|
Systems visited | 25,668 |
Profits from exploration | 5,029,045,456 cr |
Level 2 detailed scans | 121,695 |
Level 3 detailed scans | 121,694 |
Highest payout | 16,298,761 cr |
Total hyperspace distance | 2,501,532 ly |
Total hyperspace jumps | 29,083 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 28W 4D 5H 12M |
Passengers |
|
Total bulk passengers delivered | 2,349 |
Total VIPs delivered | 12 |
Total delivered | 2,361 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 650 |
Total profit | 18,362,194 cr |
Total rescue transactions | 112 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8,384 |
Grade 1 upgrades generated | 824 |
Grade 2 upgrades generated | 1,143 |
Grade 3 upgrades generated | 1,550 |
Grade 4 upgrades generated | 1,990 |
Grade 5 upgrades generated | 2,877 |
Crew |
|
Crew credits earned | 2,074,972,176 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 49M 18S |