CMDR Marc Orillion profile
(Type-9 Heavy)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 1,991,679,217 cr |
Credits spent on ships | 188,985,206 cr |
Credits spent on outfitting | 365,435,139 cr |
Credits spent on repairs | 1,927,082 cr |
Credits spent on fuel | 42,173 cr |
Credits spent on munitions | 141,258 cr |
Insurance claims | 11 |
Total claim costs | 24,436,389 cr |
Combat |
|
Bounties claimed | 250 |
Profit from bounties | 17,373,939 cr |
Combat bonds | 22 |
Profit from combat bonds | 1,657,209 cr |
Assassinations | 11 |
Profit from assassinations | 2,944,456 cr |
Highest single reward | 219,070 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 269,782 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 5,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,781 cr |
Commodities smuggled | 5 |
Average profit | 356 cr |
Highest single transaction | 867 cr |
Trading |
|
Market network | 84 |
Trading profit | 388,089,543 cr |
Commodities traded | 13,856 |
Average profit | 1,883,930 cr |
Highest single transaction | 55,914,816 cr |
Mining |
|
Profits from mining | 370,249,678 cr |
Minerals refined | 3,094 |
Materials collected | 9,302 |
Exploration |
|
Systems visited | 3,634 |
Profits from exploration | 1,425,856,370 cr |
Level 2 detailed scans | 18,086 |
Level 3 detailed scans | 18,083 |
Highest payout | 41,111,328 cr |
Total hyperspace distance | 218,995 ly |
Total hyperspace jumps | 3,978 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 2W 2D 17H 55M |
Passengers |
|
Total bulk passengers delivered | 20 |
Total VIPs delivered | 0 |
Total delivered | 20 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,495 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 719 |
Grade 1 upgrades generated | 112 |
Grade 2 upgrades generated | 125 |
Grade 3 upgrades generated | 144 |
Grade 4 upgrades generated | 128 |
Grade 5 upgrades generated | 210 |