CMDR StalkerMac profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,724,927,576 cr |
Credits spent on ships | 1,282,093,446 cr |
Credits spent on outfitting | 5,626,078,934 cr |
Credits spent on repairs | 157,129,635 cr |
Credits spent on fuel | 658,363 cr |
Credits spent on munitions | 4,673,738 cr |
Insurance claims | 96 |
Total claim costs | 702,319,161 cr |
Combat |
|
Bounties claimed | 9,502 |
Profit from bounties | 404,229,746 cr |
Combat bonds | 7,074 |
Profit from combat bonds | 211,240,619 cr |
Assassinations | 2 |
Profit from assassinations | 2,580,385 cr |
Highest single reward | 320,225 cr |
Skimmers killed | 100 |
Crime |
|
Fines issued | 823 |
Lifetime fines value | 5,248,156 cr |
Bounties received/earned | 183 |
Lifetime bounty value | 165,220 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 744,392 cr |
Commodities smuggled | 1,334 |
Average profit | 5,726 cr |
Highest single transaction | 69,225 cr |
Trading |
|
Market network | 168 |
Trading profit | 344,491,103 cr |
Commodities traded | 228,991 |
Average profit | 105,965 cr |
Highest single transaction | 10,761,984 cr |
Mining |
|
Profits from mining | 218,032,234 cr |
Minerals refined | 10,463 |
Materials collected | 40,256 |
Exploration |
|
Systems visited | 7,041 |
Profits from exploration | 1,303,261,169 cr |
Level 2 detailed scans | 17,928 |
Level 3 detailed scans | 35,607 |
Highest payout | 15,781,430 cr |
Total hyperspace distance | 230,452 ly |
Total hyperspace jumps | 10,599 |
Max distance from start | 23,498.32 ly |
Max distance from Sol | 15,620.45 ly |
Max distance from Colonia | 24,437.46 ly |
Approximate time played | 13W 4D 4H 55M |
Passengers |
|
Total bulk passengers delivered | 64 |
Total VIPs delivered | 1,578 |
Total delivered | 1,642 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 800 |
Total profit | 4,510,292 cr |
Total rescue transactions | 137 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,893 |
Grade 1 upgrades generated | 290 |
Grade 2 upgrades generated | 287 |
Grade 3 upgrades generated | 494 |
Grade 4 upgrades generated | 398 |
Grade 5 upgrades generated | 424 |
Crew |
|
Crew credits earned | 427,158,650 cr |
Crew hired | 26 |
Crew fired | 7 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 5H 50M 23S |
Time in gunner role | 30M 14S |