CMDR Dermos profile
(Anaconda)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1,559,373,235 cr |
Credits spent on ships | 619,549,195 cr |
Credits spent on outfitting | 615,992,507 cr |
Credits spent on repairs | 1,224,845 cr |
Credits spent on fuel | 120,001 cr |
Credits spent on munitions | 265,864 cr |
Insurance claims | 5 |
Total claim costs | 15,933,352 cr |
Combat |
|
Bounties claimed | 39 |
Profit from bounties | 377,210 cr |
Combat bonds | 261 |
Profit from combat bonds | 10,334,985 cr |
Assassinations | 31 |
Profit from assassinations | 5,220,449 cr |
Highest single reward | 89,237 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 338,396 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 5,200 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21,001 cr |
Commodities smuggled | 5 |
Average profit | 4,200 cr |
Highest single transaction | 4,485 cr |
Trading |
|
Market network | 54 |
Trading profit | 476,190,669 cr |
Commodities traded | 43,777 |
Average profit | 3,377,239 cr |
Highest single transaction | 117,181,360 cr |
Mining |
|
Profits from mining | 362,032,797 cr |
Minerals refined | 1,160 |
Materials collected | 7,649 |
Exploration |
|
Systems visited | 2,820 |
Profits from exploration | 636,804,061 cr |
Level 2 detailed scans | 17,487 |
Level 3 detailed scans | 17,487 |
Highest payout | 12,015,362 cr |
Total hyperspace distance | 217,475 ly |
Total hyperspace jumps | 3,504 |
Max distance from start | 65,308.15 ly |
Max distance from Sol | 65,307.14 ly |
Max distance from Colonia | 46,262.85 ly |
Approximate time played | 2W 21H 6M |
Passengers |
|
Total bulk passengers delivered | 112 |
Total VIPs delivered | 120 |
Total delivered | 232 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,045 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 667 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 120 |
Grade 4 upgrades generated | 140 |
Grade 5 upgrades generated | 52 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 32M 44S |
Time in gunner role | 3H 21M 21S |
Time in fighter con role | 8M 20S |
Total credits accrued | 304,390 cr |