CMDR qa'vaQ profile
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 13,239,479,511 cr |
Credits spent on ships | 1,123,977,541 cr |
Credits spent on outfitting | 1,319,110,052 cr |
Credits spent on repairs | 17,799,497 cr |
Credits spent on fuel | 422,179 cr |
Credits spent on munitions | 190,282 cr |
Insurance claims | 37 |
Total claim costs | 48,810,149 cr |
Combat |
|
Bounties claimed | 42 |
Profit from bounties | 2,015,738 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 450,294 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 27,379 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 32,050 cr |
Highest bounty issued | 5,400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 6,339 cr |
Commodities smuggled | 5 |
Average profit | 1,268 cr |
Highest single transaction | 2,409 cr |
Trading |
|
Market network | 76 |
Trading profit | 12,439,685,301 cr |
Commodities traded | 48,347 |
Average profit | 44,112,359 cr |
Highest single transaction | 390,514,276 cr |
Mining |
|
Profits from mining | 802,850,037 cr |
Minerals refined | 1,452 |
Materials collected | 12,082 |
Exploration |
|
Systems visited | 8,025 |
Profits from exploration | 638,153,405 cr |
Level 2 detailed scans | 16,287 |
Level 3 detailed scans | 17,048 |
Highest payout | 7,093,751 cr |
Total hyperspace distance | 855,073 ly |
Total hyperspace jumps | 10,278 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 5W 1D 14H 21M |
Passengers |
|
Total bulk passengers delivered | 838 |
Total VIPs delivered | 1,049 |
Total delivered | 1,887 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 268,232 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,200 |
Grade 1 upgrades generated | 245 |
Grade 2 upgrades generated | 172 |
Grade 3 upgrades generated | 231 |
Grade 4 upgrades generated | 184 |
Grade 5 upgrades generated | 368 |
Crew |
|
Crew credits earned | 82,300,190 cr |
Crew hired | 3 |
Crew fired | 3 |