CMDR Ranger_Boon profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,940,013,679 cr |
Credits spent on ships | 735,216,871 cr |
Credits spent on outfitting | 1,032,851,713 cr |
Credits spent on repairs | 2,477,093 cr |
Credits spent on fuel | 181,684 cr |
Credits spent on munitions | 226,723 cr |
Insurance claims | 28 |
Total claim costs | 46,076,056 cr |
Combat |
|
Bounties claimed | 474 |
Profit from bounties | 36,433,059 cr |
Combat bonds | 49 |
Profit from combat bonds | 931,800 cr |
Assassinations | 5 |
Profit from assassinations | 75,914 cr |
Highest single reward | 1,120,326 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 465,891 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 28,900 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 209,945 cr |
Commodities smuggled | 65 |
Average profit | 8,398 cr |
Highest single transaction | 19,840 cr |
Trading |
|
Market network | 31 |
Trading profit | 306,826,723 cr |
Commodities traded | 22,596 |
Average profit | 3,299,212 cr |
Highest single transaction | 48,606,291 cr |
Mining |
|
Profits from mining | 48,613,633 cr |
Minerals refined | 270 |
Materials collected | 2,213 |
Exploration |
|
Systems visited | 4,046 |
Profits from exploration | 158,287,170 cr |
Level 2 detailed scans | 8,279 |
Level 3 detailed scans | 8,475 |
Highest payout | 6,624,537 cr |
Total hyperspace distance | 241,240 ly |
Total hyperspace jumps | 5,840 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,632.95 ly |
Approximate time played | 3W 5D 5H 16M |
Passengers |
|
Total bulk passengers delivered | 317 |
Total VIPs delivered | 4,189 |
Total delivered | 4,506 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 11,178 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 315 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 58 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 1,284,426 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 19M 57S |
Time in gunner role | 42S |