CMDR d00nicus profile
(Asp Explorer)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,734,588,683 cr |
Credits spent on ships | 551,203,065 cr |
Credits spent on outfitting | 1,295,087,188 cr |
Credits spent on repairs | 8,124,236 cr |
Credits spent on fuel | 127,631 cr |
Credits spent on munitions | 348,568 cr |
Insurance claims | 11 |
Total claim costs | 39,652,765 cr |
Combat |
|
Bounties claimed | 1,199 |
Profit from bounties | 86,676,882 cr |
Combat bonds | 305 |
Profit from combat bonds | 11,616,961 cr |
Assassinations | 38 |
Profit from assassinations | 14,656,871 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 8,072,511 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 276,560 cr |
Highest bounty issued | 227,300 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 21,181 cr |
Commodities smuggled | 12 |
Average profit | 3,026 cr |
Highest single transaction | 15,157 cr |
Trading |
|
Market network | 61 |
Trading profit | 1,186,778,944 cr |
Commodities traded | 5,235 |
Average profit | 7,706,357 cr |
Highest single transaction | 212,464,512 cr |
Mining |
|
Profits from mining | 1,182,384,052 cr |
Minerals refined | 1,104 |
Materials collected | 15,775 |
Exploration |
|
Systems visited | 2,830 |
Profits from exploration | 368,651,712 cr |
Level 2 detailed scans | 4,576 |
Level 3 detailed scans | 5,694 |
Highest payout | 3,000,894 cr |
Total hyperspace distance | 145,756 ly |
Total hyperspace jumps | 3,714 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 3W 21H 34M |
Passengers |
|
Total bulk passengers delivered | 75 |
Total VIPs delivered | 1,062 |
Total delivered | 1,137 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 275,923 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,383 |
Grade 1 upgrades generated | 254 |
Grade 2 upgrades generated | 261 |
Grade 3 upgrades generated | 393 |
Grade 4 upgrades generated | 339 |
Grade 5 upgrades generated | 136 |
Crew |
|
Crew credits earned | 151,806,756 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |