CMDR Beatrix Maxwell profile
(Asp Explorer)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 1,116,100,769 cr |
Credits spent on ships | 6,713,874 cr |
Credits spent on outfitting | 21,031,684 cr |
Credits spent on repairs | 239,889 cr |
Credits spent on fuel | 7,178 cr |
Credits spent on munitions | 33,010 cr |
Insurance claims | 0 |
Total claim costs | 0 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 3 |
Lifetime fines value | 500 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 17 |
Trading profit | 37,548,003 cr |
Commodities traded | 1,532 |
Average profit | 399,447 cr |
Highest single transaction | 12,890,577 cr |
Mining |
|
Profits from mining | 35,529,402 cr |
Minerals refined | 1,465 |
Materials collected | 4,687 |
Exploration |
|
Systems visited | 6,549 |
Profits from exploration | 1,042,805,917 cr |
Level 2 detailed scans | 22,002 |
Level 3 detailed scans | 24,591 |
Highest payout | 9,328,893 cr |
Total hyperspace distance | 333,415 ly |
Total hyperspace jumps | 6,750 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 3W 1D 19H 40M |
Passengers |
|
Total bulk passengers delivered | 43 |
Total VIPs delivered | 45 |
Total delivered | 88 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 896,226 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 65 |
Grade 1 upgrades generated | 18 |
Grade 2 upgrades generated | 12 |
Grade 3 upgrades generated | 17 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 10 |
Multi-Crew |
|
Total time in multi-crew | 18H 21M 51S |
Time in gunner role | 10S |