CMDR Fasul2k profile
(Imperial Cutter)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 21,528,650,707 cr |
Credits spent on ships | 4,115,718,840 cr |
Credits spent on outfitting | 9,466,276,575 cr |
Credits spent on repairs | 82,659,741 cr |
Credits spent on fuel | 678,212 cr |
Credits spent on munitions | 4,870,400 cr |
Insurance claims | 91 |
Total claim costs | 1,072,414,579 cr |
Combat |
|
Bounties claimed | 9,367 |
Profit from bounties | 2,865,586,841 cr |
Combat bonds | 2,713 |
Profit from combat bonds | 726,162,722 cr |
Assassinations | 263 |
Profit from assassinations | 205,994,272 cr |
Highest single reward | 1,968,089 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 883 |
Lifetime fines value | 824,409 cr |
Bounties received/earned | 1,619 |
Lifetime bounty value | 15,724,250 cr |
Highest bounty issued | 2,959,500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 399,871 cr |
Commodities smuggled | 52 |
Average profit | 39,987 cr |
Highest single transaction | 295,370 cr |
Trading |
|
Market network | 120 |
Trading profit | 16,739,122,956 cr |
Commodities traded | 815,512 |
Average profit | 13,087,665 cr |
Highest single transaction | 527,643,726 cr |
Mining |
|
Profits from mining | 10,285,450,829 cr |
Minerals refined | 14,910 |
Materials collected | 93,318 |
Exploration |
|
Systems visited | 18,656 |
Profits from exploration | 2,722,439,168 cr |
Level 2 detailed scans | 102,065 |
Level 3 detailed scans | 102,063 |
Highest payout | 14,767,727 cr |
Total hyperspace distance | 1,551,859 ly |
Total hyperspace jumps | 22,168 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 15W 4D 4H 37M |
Passengers |
|
Total bulk passengers delivered | 312 |
Total VIPs delivered | 99 |
Total delivered | 411 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 106 |
Total profit | 3,236,325 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 6,264 |
Grade 1 upgrades generated | 519 |
Grade 2 upgrades generated | 672 |
Grade 3 upgrades generated | 926 |
Grade 4 upgrades generated | 1,269 |
Grade 5 upgrades generated | 2,878 |
Crew |
|
Crew credits earned | 2,951,269,433 cr |
Crew hired | 18 |
Crew fired | 17 |
Multi-Crew |
|
Total time in multi-crew | 3H 56M 10S |