CMDR Savino profile
(Anaconda)
Federation: None
Empire: Serf
Balance |
|
---|---|
Current assets | 2,572,826,678 cr |
Credits spent on ships | 1,311,023,248 cr |
Credits spent on outfitting | 1,444,279,761 cr |
Credits spent on repairs | 11,639,177 cr |
Credits spent on fuel | 221,840 cr |
Credits spent on munitions | 1,103,387 cr |
Insurance claims | 49 |
Total claim costs | 147,592,014 cr |
Combat |
|
Bounties claimed | 120 |
Profit from bounties | 2,323,615 cr |
Combat bonds | 149 |
Profit from combat bonds | 5,359,000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 24,615 cr |
Skimmers killed | 100 |
Crime |
|
Fines issued | 93 |
Lifetime fines value | 394,191 cr |
Bounties received/earned | 49 |
Lifetime bounty value | 65,725 cr |
Highest bounty issued | 11,730 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 48,736 cr |
Commodities smuggled | 28 |
Average profit | 9,747 cr |
Highest single transaction | 22,383 cr |
Trading |
|
Market network | 59 |
Trading profit | 168,104,403 cr |
Commodities traded | 25,983 |
Average profit | 694,646 cr |
Highest single transaction | 7,096,320 cr |
Mining |
|
Profits from mining | 5,535,559 cr |
Minerals refined | 820 |
Materials collected | 6,948 |
Exploration |
|
Systems visited | 5,655 |
Profits from exploration | 264,590,386 cr |
Level 2 detailed scans | 1,976 |
Level 3 detailed scans | 3,732 |
Highest payout | 6,645,472 cr |
Total hyperspace distance | 281,422 ly |
Total hyperspace jumps | 7,381 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,634.96 ly |
Approximate time played | 5W 1D 19H 13M |
Passengers |
|
Total bulk passengers delivered | 2,204 |
Total VIPs delivered | 6,312 |
Total delivered | 8,516 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2,440 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 711 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 126 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 188 |
Crew |
|
Crew credits earned | 18,235,948 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4M 48S |
Time in gunner role | 5M 14S |