CMDR XenoPyax profile
(Imperial Cutter)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 2,572,726,817 cr |
Credits spent on ships | 2,528,469,879 cr |
Credits spent on outfitting | 4,697,561,732 cr |
Credits spent on repairs | 11,521,349 cr |
Credits spent on fuel | 183,692 cr |
Credits spent on munitions | 111,028 cr |
Insurance claims | 18 |
Total claim costs | 97,841,625 cr |
Combat |
|
Bounties claimed | 58 |
Profit from bounties | 3,952,507 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 273,702 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 56,350 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 38,350 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 252,530 cr |
Commodities smuggled | 7 |
Average profit | 50,506 cr |
Highest single transaction | 251,811 cr |
Trading |
|
Market network | 23 |
Trading profit | 1,842,635,405 cr |
Commodities traded | 7,282 |
Average profit | 40,057,291 cr |
Highest single transaction | 487,914,480 cr |
Mining |
|
Profits from mining | 1,632,472,453 cr |
Minerals refined | 2,788 |
Materials collected | 8,258 |
Exploration |
|
Systems visited | 4,013 |
Profits from exploration | 218,396,652 cr |
Level 2 detailed scans | 4,309 |
Level 3 detailed scans | 4,750 |
Highest payout | 3,895,647 cr |
Total hyperspace distance | 177,777 ly |
Total hyperspace jumps | 4,710 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,730.96 ly |
Approximate time played | 5W 3D 4H 37M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 1,542 |
Total delivered | 1,552 |
Total ejected | 61 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 85,364 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 504 |
Grade 1 upgrades generated | 127 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 109 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 86 |
Crew |
|
Crew credits earned | 7,653,322 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 53M 58S |
Time in gunner role | 12M 22S |
Total credits accrued | 14,771 cr |