CMDR Gagoun profile
(Krait Mk II)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 4,470,312,720 cr |
Credits spent on ships | 753,104,464 cr |
Credits spent on outfitting | 1,902,053,876 cr |
Credits spent on repairs | 3,823,387 cr |
Credits spent on fuel | 101,757 cr |
Credits spent on munitions | 486,452 cr |
Insurance claims | 18 |
Total claim costs | 22,502,514 cr |
Combat |
|
Bounties claimed | 611 |
Profit from bounties | 7,202,078 cr |
Combat bonds | 277 |
Profit from combat bonds | 8,168,000 cr |
Assassinations | 22 |
Profit from assassinations | 2,355,901 cr |
Highest single reward | 291,825 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 249,698 cr |
Bounties received/earned | 74 |
Lifetime bounty value | 48,060 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 306,805 cr |
Commodities smuggled | 137 |
Average profit | 8,766 cr |
Highest single transaction | 86,676 cr |
Trading |
|
Market network | 113 |
Trading profit | 2,442,723,941 cr |
Commodities traded | 10,131 |
Average profit | 9,252,742 cr |
Highest single transaction | 570,547,970 cr |
Mining |
|
Profits from mining | 2,438,279,820 cr |
Minerals refined | 3,482 |
Materials collected | 31,421 |
Exploration |
|
Systems visited | 7,058 |
Profits from exploration | 1,386,271,066 cr |
Level 2 detailed scans | 31,811 |
Level 3 detailed scans | 32,073 |
Highest payout | 17,385,511 cr |
Total hyperspace distance | 440,711 ly |
Total hyperspace jumps | 8,110 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 4W 6D 13H 17M |
Passengers |
|
Total bulk passengers delivered | 15 |
Total VIPs delivered | 12 |
Total delivered | 27 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 475,098 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,098 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 241 |
Grade 4 upgrades generated | 189 |
Grade 5 upgrades generated | 253 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 44S |
Time in gunner role | 1H 50M 13S |
Time in fighter con role | 5M 13S |