CMDR Ky Vatta profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,272,552,358 cr |
Credits spent on ships | 1,053,832,469 cr |
Credits spent on outfitting | 3,010,988,680 cr |
Credits spent on repairs | 21,328,332 cr |
Credits spent on fuel | 978,423 cr |
Credits spent on munitions | 1,764,593 cr |
Insurance claims | 45 |
Total claim costs | 169,618,786 cr |
Combat |
|
Bounties claimed | 1,693 |
Profit from bounties | 181,746,793 cr |
Combat bonds | 1,435 |
Profit from combat bonds | 102,272,852 cr |
Assassinations | 158 |
Profit from assassinations | 84,824,294 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 60 |
Crime |
|
Fines issued | 173 |
Lifetime fines value | 800,631 cr |
Bounties received/earned | 127 |
Lifetime bounty value | 72,545 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 106,730,194 cr |
Commodities smuggled | 2,220 |
Average profit | 1,301,588 cr |
Highest single transaction | 13,411,584 cr |
Trading |
|
Market network | 465 |
Trading profit | 6,742,565,544 cr |
Commodities traded | 181,212 |
Average profit | 2,676,683 cr |
Highest single transaction | 264,338,775 cr |
Mining |
|
Profits from mining | 708,358,459 cr |
Minerals refined | 1,928 |
Materials collected | 28,613 |
Exploration |
|
Systems visited | 23,399 |
Profits from exploration | 1,046,829,688 cr |
Level 2 detailed scans | 28,862 |
Level 3 detailed scans | 125,797 |
Highest payout | 44,119,968 cr |
Total hyperspace distance | 989,099 ly |
Total hyperspace jumps | 30,100 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 18W 5D 22H 11M |
Passengers |
|
Total bulk passengers delivered | 10,861 |
Total VIPs delivered | 2,192 |
Total delivered | 13,053 |
Total ejected | 202 |
Search and Rescue |
|
Total items rescued | 91 |
Total profit | 2,757,960 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,161 |
Grade 1 upgrades generated | 918 |
Grade 2 upgrades generated | 433 |
Grade 3 upgrades generated | 630 |
Grade 4 upgrades generated | 593 |
Grade 5 upgrades generated | 587 |
Crew |
|
Crew credits earned | 295,818,337 cr |
Crew hired | 40 |
Crew fired | 35 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 25M 51S |
Time in gunner role | 39S |
Time in fighter con role | 28M 9S |