CMDR sircompo profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,817,714,162 cr |
Credits spent on ships | 683,861,385 cr |
Credits spent on outfitting | 1,911,300,782 cr |
Credits spent on repairs | 13,994,968 cr |
Credits spent on fuel | 261,566 cr |
Credits spent on munitions | 1,122,503 cr |
Insurance claims | 26 |
Total claim costs | 70,934,521 cr |
Combat |
|
Bounties claimed | 408 |
Profit from bounties | 12,627,131 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 46 |
Profit from assassinations | 2,291,409 cr |
Highest single reward | 668,965 cr |
Skimmers killed | 78 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 544,182 cr |
Bounties received/earned | 140 |
Lifetime bounty value | 143,080 cr |
Highest bounty issued | 10,380 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 895,125 cr |
Commodities smuggled | 363 |
Average profit | 8,064 cr |
Highest single transaction | 49,753 cr |
Trading |
|
Market network | 120 |
Trading profit | 656,465,763 cr |
Commodities traded | 40,802 |
Average profit | 1,637,072 cr |
Highest single transaction | 215,784,270 cr |
Mining |
|
Profits from mining | 543,889,421 cr |
Minerals refined | 1,650 |
Materials collected | 13,289 |
Exploration |
|
Systems visited | 14,668 |
Profits from exploration | 1,169,820,060 cr |
Level 2 detailed scans | 24,565 |
Level 3 detailed scans | 150,281 |
Highest payout | 14,233,375 cr |
Total hyperspace distance | 533,420 ly |
Total hyperspace jumps | 15,848 |
Max distance from start | 65,387.17 ly |
Max distance from Sol | 65,444.07 ly |
Max distance from Colonia | 46,394.39 ly |
Approximate time played | 8W 9H 47M |
Passengers |
|
Total bulk passengers delivered | 226 |
Total VIPs delivered | 412 |
Total delivered | 638 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 309 |
Total profit | 1,957,305 cr |
Total rescue transactions | 79 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 556 |
Grade 1 upgrades generated | 129 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 150 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 87 |
Crew |
|
Crew credits earned | 65,270,551 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 6M 30S |
Time in gunner role | 2H 28M 31S |
Total credits accrued | 1,285,645 cr |