CMDR csn profile
(Mandalay)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 11,253,816,319 cr |
Credits spent on ships | 1,047,631,594 cr |
Credits spent on outfitting | 1,660,484,106 cr |
Credits spent on repairs | 19,379,551 cr |
Credits spent on fuel | 647,422 cr |
Credits spent on munitions | 3,135,344 cr |
Insurance claims | 125 |
Total claim costs | 435,396,198 cr |
Combat |
|
Bounties claimed | 963 |
Profit from bounties | 42,845,456 cr |
Combat bonds | 1,100 |
Profit from combat bonds | 54,413,149 cr |
Assassinations | 45 |
Profit from assassinations | 15,304,424 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 690 |
Lifetime fines value | 11,780,449 cr |
Bounties received/earned | 484 |
Lifetime bounty value | 804,950 cr |
Highest bounty issued | 53,100 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | -3,714,808,528 cr |
Commodities smuggled | 83,905 |
Average profit | -26,918,902 cr |
Highest single transaction | 209,081 cr |
Trading |
|
Market network | 93 |
Trading profit | 13,040,351,547 cr |
Commodities traded | 164,870 |
Average profit | 34,960,728 cr |
Highest single transaction | 325,567,440 cr |
Mining |
|
Profits from mining | 58,866,891 cr |
Minerals refined | 181 |
Materials collected | 7,727 |
Exploration |
|
Systems visited | 8,531 |
Profits from exploration | 1,466,460,286 cr |
Level 2 detailed scans | 29,684 |
Level 3 detailed scans | 30,083 |
Highest payout | 10,101,312 cr |
Total hyperspace distance | 578,936 ly |
Total hyperspace jumps | 12,705 |
Max distance from start | 65,308.15 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 7W 6D 11H 46M |
Passengers |
|
Total bulk passengers delivered | 4,222 |
Total VIPs delivered | 14,016 |
Total delivered | 18,238 |
Total ejected | 301 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 1,026,223 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 437 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 112 |
Grade 3 upgrades generated | 101 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 76,990,927 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 21M 38S |
Time in gunner role | 37M 49S |
Time in fighter con role | 4M 56S |
Total credits accrued | 108,344 cr |