CMDR ALENINJA profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,927,146,014 cr |
Credits spent on ships | 2,175,604,246 cr |
Credits spent on outfitting | 5,984,997,344 cr |
Credits spent on repairs | 35,125,255 cr |
Credits spent on fuel | 1,230,882 cr |
Credits spent on munitions | 1,960,771 cr |
Insurance claims | 62 |
Total claim costs | 240,312,735 cr |
Combat |
|
Bounties claimed | 4,764 |
Profit from bounties | 544,962,469 cr |
Combat bonds | 870 |
Profit from combat bonds | 754,743,858 cr |
Assassinations | 12 |
Profit from assassinations | 1,529,375 cr |
Highest single reward | 274,270 cr |
Skimmers killed | 450 |
Crime |
|
Fines issued | 583 |
Lifetime fines value | 3,273,803 cr |
Bounties received/earned | 1,720 |
Lifetime bounty value | 3,094,440 cr |
Highest bounty issued | 10,960 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 981,865 cr |
Commodities smuggled | 29 |
Average profit | 196,373 cr |
Highest single transaction | 580,136 cr |
Trading |
|
Market network | 101 |
Trading profit | 8,653,981,664 cr |
Commodities traded | 212,515 |
Average profit | 6,596,023 cr |
Highest single transaction | 423,086,080 cr |
Mining |
|
Profits from mining | 7,831,889,430 cr |
Minerals refined | 5,815 |
Materials collected | 19,090 |
Exploration |
|
Systems visited | 24,351 |
Profits from exploration | 952,375,710 cr |
Level 2 detailed scans | 15,038 |
Level 3 detailed scans | 70,232 |
Highest payout | 7,010,589 cr |
Total hyperspace distance | 1,086,829 ly |
Total hyperspace jumps | 30,020 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 17W 4D 20H 30M |
Passengers |
|
Total bulk passengers delivered | 1,338 |
Total VIPs delivered | 1,372 |
Total delivered | 2,710 |
Total ejected | 115 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 1,060 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,200 |
Grade 1 upgrades generated | 175 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 247 |
Grade 4 upgrades generated | 250 |
Grade 5 upgrades generated | 344 |
Crew |
|
Crew credits earned | 82,620,428 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 31M 14S |
Time in gunner role | 7M 12S |