CMDR ALENINJA profile

(Mandalay)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13,713,880,772 cr |
Credits spent on ships | 2,725,394,615 cr |
Credits spent on outfitting | 7,998,609,452 cr |
Credits spent on repairs | 76,825,365 cr |
Credits spent on fuel | 1,629,067 cr |
Credits spent on munitions | 3,030,457 cr |
Insurance claims | 94 |
Total claim costs | 482,291,850 cr |
Combat |
|
Bounties claimed | 5,015 |
Profit from bounties | 588,134,287 cr |
Combat bonds | 2,072 |
Profit from combat bonds | 4,239,343,858 cr |
Assassinations | 16 |
Profit from assassinations | 9,850,529 cr |
Highest single reward | 1,298,286 cr |
Skimmers killed | 467 |
Crime |
|
Fines issued | 613 |
Lifetime fines value | 3,281,553 cr |
Bounties received/earned | 1,823 |
Lifetime bounty value | 86,997,640 cr |
Highest bounty issued | 4,946,200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 981,865 cr |
Commodities smuggled | 29 |
Average profit | 196,373 cr |
Highest single transaction | 580,136 cr |
Trading |
|
Market network | 117 |
Trading profit | 9,738,064,214 cr |
Commodities traded | 255,124 |
Average profit | 6,990,714 cr |
Highest single transaction | 423,086,080 cr |
Mining |
|
Profits from mining | 9,324,773,326 cr |
Minerals refined | 5,815 |
Materials collected | 26,175 |
Exploration |
|
Systems visited | 25,744 |
Profits from exploration | 968,171,911 cr |
Level 2 detailed scans | 17,187 |
Level 3 detailed scans | 72,381 |
Highest payout | 7,010,589 cr |
Total hyperspace distance | 1,175,343 ly |
Total hyperspace jumps | 32,940 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 21W 3D 7H |
Passengers |
|
Total bulk passengers delivered | 1,338 |
Total VIPs delivered | 1,460 |
Total delivered | 2,798 |
Total ejected | 115 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 1,060 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,058 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 295 |
Grade 3 upgrades generated | 391 |
Grade 4 upgrades generated | 461 |
Grade 5 upgrades generated | 668 |
Crew |
|
Crew credits earned | 824,226,242 cr |
Crew hired | 9 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 15H 13M 44S |
Time in gunner role | 7M 12S |