CMDR Qildail[PS4] profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,049,523,634 cr |
Credits spent on ships | 624,840,568 cr |
Credits spent on outfitting | 1,623,614,581 cr |
Credits spent on repairs | 5,018,394 cr |
Credits spent on fuel | 258,358 cr |
Credits spent on munitions | 315,115 cr |
Insurance claims | 8 |
Total claim costs | 23,407,033 cr |
Combat |
|
Bounties claimed | 449 |
Profit from bounties | 31,838,415 cr |
Combat bonds | 99 |
Profit from combat bonds | 2,967,700 cr |
Assassinations | 1 |
Profit from assassinations | 599,602 cr |
Highest single reward | 289,167 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 29,689 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 23,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8,648 cr |
Commodities smuggled | 10 |
Average profit | 1,441 cr |
Highest single transaction | 2,476 cr |
Trading |
|
Market network | 83 |
Trading profit | 109,693,023 cr |
Commodities traded | 48,234 |
Average profit | 332,403 cr |
Highest single transaction | 3,554,640 cr |
Mining |
|
Profits from mining | 4,825,582 cr |
Minerals refined | 693 |
Materials collected | 12,705 |
Exploration |
|
Systems visited | 6,441 |
Profits from exploration | 910,822,332 cr |
Level 2 detailed scans | 2,162 |
Level 3 detailed scans | 8,739 |
Highest payout | 9,239,155 cr |
Total hyperspace distance | 345,519 ly |
Total hyperspace jumps | 7,442 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 17,308.44 ly |
Max distance from Colonia | 22,259.82 ly |
Approximate time played | 4W 5D 16H 21M |
Passengers |
|
Total bulk passengers delivered | 730 |
Total VIPs delivered | 864 |
Total delivered | 1,594 |
Total ejected | 106 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 184,070 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,651 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 278 |
Grade 3 upgrades generated | 352 |
Grade 4 upgrades generated | 300 |
Grade 5 upgrades generated | 363 |
Crew |
|
Crew credits earned | 61,564 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 1M 38S |