CMDR expugnax profile
(Mandalay)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20,924,250,235 cr |
Credits spent on ships | 2,208,366,318 cr |
Credits spent on outfitting | 5,663,185,278 cr |
Credits spent on repairs | 122,029,293 cr |
Credits spent on fuel | 2,935,725 cr |
Credits spent on munitions | 3,788,037 cr |
Insurance claims | 101 |
Total claim costs | 712,914,892 cr |
Combat |
|
Bounties claimed | 8,799 |
Profit from bounties | 547,349,102 cr |
Combat bonds | 795 |
Profit from combat bonds | 40,821,525 cr |
Assassinations | 28 |
Profit from assassinations | 8,401,398 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 409 |
Crime |
|
Fines issued | 436 |
Lifetime fines value | 3,206,262 cr |
Bounties received/earned | 167 |
Lifetime bounty value | 154,537 cr |
Highest bounty issued | 11,840 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 1,781,957 cr |
Commodities smuggled | 407 |
Average profit | 46,894 cr |
Highest single transaction | 506,616 cr |
Trading |
|
Market network | 826 |
Trading profit | 8,196,618,136 cr |
Commodities traded | 855,324 |
Average profit | 2,336,550 cr |
Highest single transaction | 649,411,200 cr |
Mining |
|
Profits from mining | 6,432,395,066 cr |
Minerals refined | 7,048 |
Materials collected | 22,231 |
Exploration |
|
Systems visited | 71,421 |
Profits from exploration | 8,444,345,843 cr |
Level 2 detailed scans | 207,302 |
Level 3 detailed scans | 275,854 |
Highest payout | 21,109,328 cr |
Total hyperspace distance | 3,493,954 ly |
Total hyperspace jumps | 84,140 |
Max distance from start | 65,393.65 ly |
Max distance from Sol | 65,450.73 ly |
Max distance from Colonia | 46,348.03 ly |
Approximate time played | 61W 4D 22H 1M |
Passengers |
|
Total bulk passengers delivered | 336 |
Total VIPs delivered | 547 |
Total delivered | 883 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 180 |
Total profit | 4,938,055 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,736 |
Grade 1 upgrades generated | 472 |
Grade 2 upgrades generated | 345 |
Grade 3 upgrades generated | 376 |
Grade 4 upgrades generated | 301 |
Grade 5 upgrades generated | 242 |
Crew |
|
Crew credits earned | 1,840,760,458 cr |
Crew hired | 14 |
Crew fired | 11 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 52M 49S |