CMDR expugnax profile

(Mandalay)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 22,035,628,092 cr |
Credits spent on ships | 2,208,366,318 cr |
Credits spent on outfitting | 5,688,361,461 cr |
Credits spent on repairs | 128,260,974 cr |
Credits spent on fuel | 3,049,917 cr |
Credits spent on munitions | 3,855,115 cr |
Insurance claims | 102 |
Total claim costs | 754,228,335 cr |
Combat |
|
Bounties claimed | 9,097 |
Profit from bounties | 629,858,954 cr |
Combat bonds | 795 |
Profit from combat bonds | 40,821,525 cr |
Assassinations | 28 |
Profit from assassinations | 8,401,398 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 419 |
Crime |
|
Fines issued | 443 |
Lifetime fines value | 3,207,912 cr |
Bounties received/earned | 167 |
Lifetime bounty value | 154,537 cr |
Highest bounty issued | 11,840 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 1,781,957 cr |
Commodities smuggled | 407 |
Average profit | 46,894 cr |
Highest single transaction | 506,616 cr |
Trading |
|
Market network | 834 |
Trading profit | 8,375,978,142 cr |
Commodities traded | 869,565 |
Average profit | 2,362,092 cr |
Highest single transaction | 649,411,200 cr |
Mining |
|
Profits from mining | 6,545,164,769 cr |
Minerals refined | 7,048 |
Materials collected | 22,598 |
Exploration |
|
Systems visited | 72,073 |
Profits from exploration | 8,531,945,965 cr |
Level 2 detailed scans | 212,515 |
Level 3 detailed scans | 281,067 |
Highest payout | 21,109,328 cr |
Total hyperspace distance | 3,537,490 ly |
Total hyperspace jumps | 85,016 |
Max distance from start | 65,393.65 ly |
Max distance from Sol | 65,450.73 ly |
Max distance from Colonia | 46,348.03 ly |
Approximate time played | 62W 4D 3H 27M |
Passengers |
|
Total bulk passengers delivered | 336 |
Total VIPs delivered | 547 |
Total delivered | 883 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 180 |
Total profit | 4,938,055 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,772 |
Grade 1 upgrades generated | 475 |
Grade 2 upgrades generated | 353 |
Grade 3 upgrades generated | 387 |
Grade 4 upgrades generated | 305 |
Grade 5 upgrades generated | 252 |
Crew |
|
Crew credits earned | 2,006,611,279 cr |
Crew hired | 14 |
Crew fired | 11 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 52M 49S |