CMDR Vela1 profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14,889,920,508 cr |
Credits spent on ships | 271,361,341 cr |
Credits spent on outfitting | 1,011,535,968 cr |
Credits spent on repairs | 47,790,710 cr |
Credits spent on fuel | 355,541 cr |
Credits spent on munitions | 8,793,504 cr |
Insurance claims | 33 |
Total claim costs | 142,700,019 cr |
Combat |
|
Bounties claimed | 7,998 |
Profit from bounties | 474,568,417 cr |
Combat bonds | 973 |
Profit from combat bonds | 31,079,708 cr |
Assassinations | 10 |
Profit from assassinations | 8,183,400 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 334 |
Lifetime fines value | 128,482 cr |
Bounties received/earned | 93 |
Lifetime bounty value | 149,285 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 56,353 cr |
Commodities smuggled | 16 |
Average profit | 11,271 cr |
Highest single transaction | 53,172 cr |
Trading |
|
Market network | 383 |
Trading profit | 1,384,530,996 cr |
Commodities traded | 711,500 |
Average profit | 251,185 cr |
Highest single transaction | 14,445,596 cr |
Mining |
|
Profits from mining | 278,618,600 cr |
Minerals refined | 2,689 |
Materials collected | 33,362 |
Exploration |
|
Systems visited | 18,503 |
Profits from exploration | 5,945,387,841 cr |
Level 2 detailed scans | 111,646 |
Level 3 detailed scans | 107,496 |
Highest payout | 19,490,962 cr |
Total hyperspace distance | 1,045,078 ly |
Total hyperspace jumps | 32,894 |
Max distance from start | 65,570.29 ly |
Max distance from Sol | 65,627.06 ly |
Max distance from Colonia | 48,957.77 ly |
Approximate time played | 23W 5D 14H 42M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 29 |
Total delivered | 29 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 369,951 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,834 |
Grade 1 upgrades generated | 354 |
Grade 2 upgrades generated | 288 |
Grade 3 upgrades generated | 367 |
Grade 4 upgrades generated | 446 |
Grade 5 upgrades generated | 379 |
Crew |
|
Crew credits earned | 315,337,812 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |