CMDR Vela1 profile
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(Mandalay)
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Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16,068,371,862 cr |
Credits spent on ships | 271,361,341 cr |
Credits spent on outfitting | 1,025,040,738 cr |
Credits spent on repairs | 47,987,033 cr |
Credits spent on fuel | 359,905 cr |
Credits spent on munitions | 8,809,795 cr |
Insurance claims | 33 |
Total claim costs | 142,700,019 cr |
Combat |
|
Bounties claimed | 8,004 |
Profit from bounties | 476,199,049 cr |
Combat bonds | 973 |
Profit from combat bonds | 31,079,708 cr |
Assassinations | 10 |
Profit from assassinations | 8,183,400 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 337 |
Lifetime fines value | 129,157 cr |
Bounties received/earned | 93 |
Lifetime bounty value | 149,285 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 56,353 cr |
Commodities smuggled | 16 |
Average profit | 11,271 cr |
Highest single transaction | 53,172 cr |
Trading |
|
Market network | 383 |
Trading profit | 1,384,535,350 cr |
Commodities traded | 711,643 |
Average profit | 251,095 cr |
Highest single transaction | 14,445,596 cr |
Mining |
|
Profits from mining | 278,618,600 cr |
Minerals refined | 2,689 |
Materials collected | 33,410 |
Exploration |
|
Systems visited | 21,277 |
Profits from exploration | 5,963,044,036 cr |
Level 2 detailed scans | 112,101 |
Level 3 detailed scans | 107,951 |
Highest payout | 19,490,962 cr |
Total hyperspace distance | 1,226,196 ly |
Total hyperspace jumps | 35,880 |
Max distance from start | 65,570.29 ly |
Max distance from Sol | 65,627.06 ly |
Max distance from Colonia | 48,957.77 ly |
Approximate time played | 24W 4D 19H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 29 |
Total delivered | 29 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 369,951 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,861 |
Grade 1 upgrades generated | 357 |
Grade 2 upgrades generated | 294 |
Grade 3 upgrades generated | 376 |
Grade 4 upgrades generated | 450 |
Grade 5 upgrades generated | 384 |
Crew |
|
Crew credits earned | 315,337,812 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |