CMDR Diettinger profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,625,458,184 cr |
Credits spent on ships | 1,320,272,413 cr |
Credits spent on outfitting | 7,079,217,446 cr |
Credits spent on repairs | 53,945,282 cr |
Credits spent on fuel | 1,953,728 cr |
Credits spent on munitions | 5,123,418 cr |
Insurance claims | 41 |
Total claim costs | 292,660,151 cr |
Combat |
|
Bounties claimed | 20,718 |
Profit from bounties | 858,979,425 cr |
Combat bonds | 6,899 |
Profit from combat bonds | 193,558,665 cr |
Assassinations | 406 |
Profit from assassinations | 134,097,892 cr |
Highest single reward | 2,889,967 cr |
Skimmers killed | 93 |
Crime |
|
Fines issued | 425 |
Lifetime fines value | 5,676,473 cr |
Bounties received/earned | 312 |
Lifetime bounty value | 648,555 cr |
Highest bounty issued | 10,925 cr |
Smuggling |
|
Black market network | 40 |
Black market profit | 88,142,623 cr |
Commodities smuggled | 14,575 |
Average profit | 353,986 cr |
Highest single transaction | 40,057,704 cr |
Trading |
|
Market network | 1,005 |
Trading profit | 1,873,522,157 cr |
Commodities traded | 998,918 |
Average profit | 390,155 cr |
Highest single transaction | 116,415,912 cr |
Mining |
|
Profits from mining | 180,743,693 cr |
Minerals refined | 1,688 |
Materials collected | 28,804 |
Exploration |
|
Systems visited | 11,085 |
Profits from exploration | 618,341,183 cr |
Level 2 detailed scans | 21,368 |
Level 3 detailed scans | 137,774 |
Highest payout | 8,943,184 cr |
Total hyperspace distance | 436,623 ly |
Total hyperspace jumps | 24,658 |
Max distance from start | 25,972.50 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 24,115.36 ly |
Approximate time played | 32W 5D 11H 28M |
Passengers |
|
Total bulk passengers delivered | 8,461 |
Total VIPs delivered | 2,155 |
Total delivered | 10,616 |
Total ejected | 99 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 303,509 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,780 |
Grade 1 upgrades generated | 651 |
Grade 2 upgrades generated | 323 |
Grade 3 upgrades generated | 514 |
Grade 4 upgrades generated | 526 |
Grade 5 upgrades generated | 766 |
Crew |
|
Crew credits earned | 994,511,670 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 34M 45S |