CMDR TurboHobbit profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5,727,370,463 cr |
Credits spent on ships | 3,704,833,956 cr |
Credits spent on outfitting | 12,470,705,986 cr |
Credits spent on repairs | 33,007,642 cr |
Credits spent on fuel | 1,128,902 cr |
Credits spent on munitions | 3,444,624 cr |
Insurance claims | 190 |
Total claim costs | 372,735,999 cr |
Combat |
|
Bounties claimed | 6,668 |
Profit from bounties | 227,012,976 cr |
Combat bonds | 3,341 |
Profit from combat bonds | 87,081,419 cr |
Assassinations | 133 |
Profit from assassinations | 21,661,828 cr |
Highest single reward | 298,010 cr |
Skimmers killed | 1,211 |
Crime |
|
Fines issued | 326 |
Lifetime fines value | 2,598,730 cr |
Bounties received/earned | 785 |
Lifetime bounty value | 788,975 cr |
Highest bounty issued | 17,830 cr |
Smuggling |
|
Black market network | 62 |
Black market profit | 514,748,051 cr |
Commodities smuggled | 48,882 |
Average profit | 726,020 cr |
Highest single transaction | 2,621,060 cr |
Trading |
|
Market network | 217 |
Trading profit | 2,617,388,359 cr |
Commodities traded | 81,776 |
Average profit | 1,609,710 cr |
Highest single transaction | 297,058,197 cr |
Mining |
|
Profits from mining | 2,265,475,689 cr |
Minerals refined | 2,614 |
Materials collected | 11,641 |
Exploration |
|
Systems visited | 15,047 |
Profits from exploration | 511,137,022 cr |
Level 2 detailed scans | 16,245 |
Level 3 detailed scans | 6,187 |
Highest payout | 2,155,246 cr |
Total hyperspace distance | 557,875 ly |
Total hyperspace jumps | 21,115 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 14W 4D 14H 28M |
Passengers |
|
Total bulk passengers delivered | 355 |
Total VIPs delivered | 440 |
Total delivered | 795 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 139,489 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 668 |
Grade 1 upgrades generated | 194 |
Grade 2 upgrades generated | 97 |
Grade 3 upgrades generated | 186 |
Grade 4 upgrades generated | 106 |
Grade 5 upgrades generated | 85 |
Crew |
|
Crew credits earned | 687,236,191 cr |
Crew hired | 11 |
Crew fired | 4 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 23M 5S |
Time in gunner role | 26S |