CMDR Tall Paul 621 profile
Federation: Vice Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 57,825,924,755 cr |
Credits spent on ships | 631,364,456 cr |
Credits spent on outfitting | 1,431,278,791 cr |
Credits spent on repairs | 11,131,668 cr |
Credits spent on fuel | 81,908 cr |
Credits spent on munitions | 1,489,480 cr |
Insurance claims | 28 |
Total claim costs | 149,665,111 cr |
Combat |
|
Bounties claimed | 1,523 |
Profit from bounties | 387,004,679 cr |
Combat bonds | 141 |
Profit from combat bonds | 8,035,189 cr |
Assassinations | 377 |
Profit from assassinations | 254,472,605 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 106,423 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 10,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 283,451 cr |
Commodities smuggled | 44 |
Average profit | 28,345 cr |
Highest single transaction | 141,225 cr |
Trading |
|
Market network | 95 |
Trading profit | -868,924,230 cr |
Commodities traded | 29,328 |
Average profit | -2,945,506 cr |
Highest single transaction | 63,390,308 cr |
Mining |
|
Profits from mining | 352,088,565 cr |
Minerals refined | 953 |
Materials collected | 37,475 |
Exploration |
|
Systems visited | 6,141 |
Profits from exploration | 2,459,698,616 cr |
Level 2 detailed scans | 60,176 |
Level 3 detailed scans | 60,172 |
Highest payout | 16,806,454 cr |
Total hyperspace distance | 141,474 ly |
Total hyperspace jumps | 7,316 |
Max distance from start | 21,885.78 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 26,845.17 ly |
Approximate time played | 50W 5D 13H 51M |
Passengers |
|
Total bulk passengers delivered | 24 |
Total VIPs delivered | 5 |
Total delivered | 29 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 298 |
Total profit | 6,993,000 cr |
Total rescue transactions | 109 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,656 |
Grade 1 upgrades generated | 416 |
Grade 2 upgrades generated | 360 |
Grade 3 upgrades generated | 373 |
Grade 4 upgrades generated | 293 |
Grade 5 upgrades generated | 214 |
Multi-Crew |
|
Total time in multi-crew | 2H 13M 11S |
Time in gunner role | 16M 48S |