CMDR Tall Paul 621 profile

(Federal Corvette)

Federation: Vice Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 56,744,615,701 cr |
Credits spent on ships | 859,644,497 cr |
Credits spent on outfitting | 2,971,391,459 cr |
Credits spent on repairs | 39,688,887 cr |
Credits spent on fuel | 418,260 cr |
Credits spent on munitions | 2,428,486 cr |
Insurance claims | 64 |
Total claim costs | 420,433,979 cr |
Combat |
|
Bounties claimed | 3,298 |
Profit from bounties | 994,541,995 cr |
Combat bonds | 424 |
Profit from combat bonds | 203,638,497 cr |
Assassinations | 377 |
Profit from assassinations | 254,472,605 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 126,398 cr |
Bounties received/earned | 139 |
Lifetime bounty value | 1,843,600 cr |
Highest bounty issued | 1,060,800 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 283,451 cr |
Commodities smuggled | 44 |
Average profit | 28,345 cr |
Highest single transaction | 141,225 cr |
Trading |
|
Market network | 184 |
Trading profit | -835,790,704 cr |
Commodities traded | 52,418 |
Average profit | -1,120,363 cr |
Highest single transaction | 63,390,308 cr |
Mining |
|
Profits from mining | 366,036,274 cr |
Minerals refined | 1,564 |
Materials collected | 56,064 |
Exploration |
|
Systems visited | 6,969 |
Profits from exploration | 2,643,994,905 cr |
Level 2 detailed scans | 63,646 |
Level 3 detailed scans | 63,642 |
Highest payout | 16,806,454 cr |
Total hyperspace distance | 171,849 ly |
Total hyperspace jumps | 8,694 |
Max distance from start | 21,885.78 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 26,987.91 ly |
Approximate time played | 56W 43M |
Passengers |
|
Total bulk passengers delivered | 24 |
Total VIPs delivered | 5 |
Total delivered | 29 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3,254 |
Total profit | 64,282,306 cr |
Total rescue transactions | 473 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,680 |
Grade 1 upgrades generated | 528 |
Grade 2 upgrades generated | 512 |
Grade 3 upgrades generated | 593 |
Grade 4 upgrades generated | 552 |
Grade 5 upgrades generated | 495 |
Multi-Crew |
|
Total time in multi-crew | 2H 19M 6S |
Time in gunner role | 16M 48S |