CMDR Tall Paul 621 profile
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(Type-9 Heavy)
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Federation: Vice Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 60,621,574,437 cr |
Credits spent on ships | 859,644,497 cr |
Credits spent on outfitting | 2,911,403,122 cr |
Credits spent on repairs | 34,569,390 cr |
Credits spent on fuel | 181,177 cr |
Credits spent on munitions | 2,418,418 cr |
Insurance claims | 58 |
Total claim costs | 392,021,407 cr |
Combat |
|
Bounties claimed | 3,251 |
Profit from bounties | 974,748,662 cr |
Combat bonds | 424 |
Profit from combat bonds | 203,638,497 cr |
Assassinations | 377 |
Profit from assassinations | 254,472,605 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 123,773 cr |
Bounties received/earned | 116 |
Lifetime bounty value | 1,785,100 cr |
Highest bounty issued | 1,060,800 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 283,451 cr |
Commodities smuggled | 44 |
Average profit | 28,345 cr |
Highest single transaction | 141,225 cr |
Trading |
|
Market network | 165 |
Trading profit | -1,066,612,154 cr |
Commodities traded | 39,304 |
Average profit | -1,568,547 cr |
Highest single transaction | 63,390,308 cr |
Mining |
|
Profits from mining | 354,182,763 cr |
Minerals refined | 1,564 |
Materials collected | 55,535 |
Exploration |
|
Systems visited | 6,711 |
Profits from exploration | 2,635,960,363 cr |
Level 2 detailed scans | 62,848 |
Level 3 detailed scans | 62,844 |
Highest payout | 16,806,454 cr |
Total hyperspace distance | 161,973 ly |
Total hyperspace jumps | 8,309 |
Max distance from start | 21,885.78 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 26,987.91 ly |
Approximate time played | 54W 2D 3H 24M |
Passengers |
|
Total bulk passengers delivered | 24 |
Total VIPs delivered | 5 |
Total delivered | 29 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3,094 |
Total profit | 60,901,177 cr |
Total rescue transactions | 449 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,517 |
Grade 1 upgrades generated | 513 |
Grade 2 upgrades generated | 484 |
Grade 3 upgrades generated | 553 |
Grade 4 upgrades generated | 507 |
Grade 5 upgrades generated | 460 |
Multi-Crew |
|
Total time in multi-crew | 2H 19M 6S |
Time in gunner role | 16M 48S |